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Abilities (EU2012)

From UFOpaedia

Your soldiers' actions on the battlefield are determined by their abilities, which are given by their rank, class, equipment and perks purchased through the Officer Training School.

General Actions

ActionDescription
MoveEither walk or dash
FireShoot the enemy
OverwatchTakes a shot at the next enemy that moves into sight range
ReloadSpend a full action to reload weapon
HunkerProvides a defensive bonus

Class & Rank Abilities

ClassRankAbilityDescription
HeavySquaddieFire RocketFires a 6 damage rocket once per combat, requires both action points, one use
HeavyCorporalBullet SwarmAllows to shoot and then move or shoot twice
HeavyCorporalHolo-TargetingGives +10% to Aim against your target for squad mates
HeavySergeantShredder RocketGives a +33% bonus to damage against that target, deals less damage than standard, lasts 4 turns
HeavySergeantSuppression-30% Aim to enemy, allows a reaction shot if the target moves
HeavyLieutenantHEAT Rounds+100% to damage against robotic enemies
HeavyLieutenantRapid ReactionGives a second reaction fire if the first one was successful
HeavyCaptainGrenadierAllows to carry 2 grenades instead of 1, if grenades are carried
HeavyCaptainDanger ZoneIncreases hit area of rockets and suppression by 2 spaces
HeavyMajorSurvivalNot yet revealed
HeavyColonelFocused SuppressionReduce target Aim by 65% and free shot if the target moves
HeavyColonelTracer Beam RoundsIf hit alien takes extra damage from entire squad
SniperSquaddieHeadshot+30% to critical hits, cooldown 2 turns
SniperCorporalSnap ShotAllows to make a shot with sniper after moving, this shot has -20% Aim
SniperCorporalSquad SightAllows to target enemies Not seen by sniper but seen by squadmates, requires clear line of fire
SniperSergeantLow ProfileMakes partial cover count as full cover
SniperLieutenantBattle ScannerScanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle
SniperCaptainOpportunist+10 Aim against targets with less than 50% Health
SniperMajorDamn Good Ground?+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses
SniperColonelDouble TapBoth actions can be used for Standard/Precision/Disabling Shot
SniperUnknownIn The ZoneAdditional shot after a critical hit
SniperUnknownImproved OverwatchUnit continues firing as long as it hits the target
SniperUnknownGunslingerConfers 2 bonus damage with pistols
SniperUnknownDisabling RoundShot to disable alien's main weapon, alien may to fix the weapon, no critical hits, 2 turn cooldown
AssaultSquaddieRun & GunAllows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns
Assault/td>CorporalTactical SenseGives +5 to Defense per enemy close to you, up to a maximum of +20
AssaultCorporalAggression+10% to critical hit per enemy close to you up to 30%
AssaultSergeantLightning ReflexesIgnores first reaction fire on that turn
AssaultSergeantClose & Personal+30% to critical hit, reduces with distance
AssaultLieutenantRapid FireNot yet revealed
AssaultCaptainUnknown
AssaultMajorUnknown
AssaultColonelUnknown
AssaultUnknownRushing?
SupportSquaddieSmoke GrenadeThrow a grenade that provides half cover in a radius, lasts 2 turns, one use
SupportCorporalSprinterIncreases movement by 3 squares per action point
SupportCorporalCovering FireAllows reaction fire against opponents who try to shoot
SupportSergeantField MedicGives 3 Medikits, if the unit is carrying them
SupportLieutenantReviveRestores critically wounded operative to 33% health
SupportLieutenantRifle Suppression-30% to target's Aim, gives reaction fire if target moves
SupportCaptainUnknown
SupportMajorUnknown
SupportColonelUnknown
SupportUnknownCombat Stims
Temporarily increase squad mates' stats and reduce damage taken
PsionicUnknownMind Probe?speculated
PsionicUnknownPanic
PsionicUnknownMind ControlControl of enemy for 5 turns
PsionicUnknownRiftCreates a devastating psionic storm

Officer Training School Abilities

Equipment Abilities