Sonic Cannon vs Displacer/Sonic
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Sonic Cannon:
Veteran soldiers will have higher accuracy (When soldier accuracy is 64 or higher), and fit through narrow spaces.
Displacer/ Sonic :
Can fire 3 times and still have 10 TU to spare! (and have same power as Sonic Cannons in TFTD) Have MUCH better side armor and better rear armor than soldiers. Higher Health Are repaired between missions Can fly on land missions! 99 Ammo (free refills) vs 10 Ammo Cannot be zombified... have a decent chance of surviving an ambush by a Tentaculat.
Huge change between Heavy Plasma vs Hovertank/Plasma in Xcom!
Jasonred 05:03, 7 April 2009 (EDT)
Soldiers gain benefits for killing, tanks don't. Soldiers can swap weapons, use devices, tanks have only one way to operate. Zagorszk, 29-07-2009
- Tanks also take up 4 spaces. In a way, it's bad as it means you are denying yourself 300% TU bars worth of weapon operation, and that tanks take extra damage from area effect damage (mind you, the under-armour for displacers are unparalleled). The loss in space is a problem for players that like to use large teams. For players that use small teams, the loss in soldier spaces is meaningless.
- There is also one thing I want to check when I get a chance, and that is the (TFTD only) tank immunity to reaction fire. It's quite unpredictable, and I've only really seen it in action with the two basic coelacanths. Conflicting reports about them and the three advanced SWS make me wonder if there are some conditions to this. -NKF 02:49, 30 July 2009 (EDT)