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Tamed Werewolf (Piratez)

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Revision as of 19:22, 12 June 2025 by TGApedia (talk | contribs) (Still not sure about how to edit certain elements of this and so on. Hopefully someone can help with this.)
Tamed Werewolf
Time Units 110
Stamina 120
Health 144
Bravery 100
Reactions 75
Firing Accuracy 30
Melee Accuracy 35
Throwing Accuracy 95
Strength 110
VooDoo Skill
VooDoo Strength 33


Armor: Front 15
Armor: Sides 15
Armor: Rear 15
Armor: Under 15
Evasion 50
Aggression
Intelligence
Night Vision 20
Energy Recovery 30
Stun Recovery Normal


2X2 Unit? No
Height Standing 10
Size Small
Bleed Immune? No
Ransom $0
Score


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
200% {{{piercing}}}% 250% {{{concussive}}}% 110% 110% 70% {{{cutting}}}% {{{acid}}}% 400% {{{anti-e511}}}% {{{bio}}}% {{{electric}}}% 10% {{{warp}}}% {{{mind}}}% {{{heat}}}% {{{cold}}}%


Bootypedia

Tamed Werewolf Information

"Nothing like a big bad wolf collard and ready to murder at the slightest command! A girls 'friend': Strong, stupid and useful. Werewolves have a tendency to feast of enemies they kill, which causes every one of their successful attack to drain some of their TUs, but restore some energy. Regenerates 8HP/turn. Main Weapon: Melee 85% Acc, 10% TUs, +33% Armor NV: 20 ThV: 50%. SPOT: 5. Cameo 10/4"

Source: Piratez Bootypedia







Inventory

Under Construction

Associated Research

N/A

Raw Ruleset Data

   type: STR_BLACK_CAT_CIV
   race: STR_CAT
   stats:
     tu: 110
     stamina: 120
     health: 144
     bravery: 100
     reactions: 75
     firing: 30
     throwing: 35
     strength: 95
     psiStrength: 33
     psiSkill: 0
     melee: 85
   armor: WEREWOLF_ARMOR
   standHeight: 10
   kneelHeight: 10
   deathSound: 309
   moveSound: 999
   energyRecovery: 30
   livingWeapon: true
   intelligence: 5
   aggression: 0
   value: 5
   builtInWeapons:
     - AUX_CAT_CLAWS
   type: STR_BLACK_CAT_CIV_RECOVER
   race: STR_CAT
   stats:
     tu: 80
     stamina: 50
     health: 20
     bravery: 60
     reactions: 140
     firing: 20
     throwing: 30
     strength: 5
     psiStrength: 70
     psiSkill: 0
     melee: 60
   armor: BLACK_CAT_ARMOR
   civilianRecoveryType: STR_BLACK_CAT
   standHeight: 10
   kneelHeight: 10
   deathSound: 309
   moveSound: 999
   energyRecovery: 30
   livingWeapon: true
   intelligence: 5
   aggression: 0
   value: 5
   builtInWeapons:
     - AUX_CAT_CLAWS
   type: BLACK_CAT_ARMOR
   spriteSheet: BLACK_CAT.PCK
   spriteInv: BlackCatInventoryImage
   corpseBattle:
     - STR_BLACKCAT_CORPSE
   frontArmor: 3
   sideArmor: 3
   rearArmor: 3
   underArmor: 3
   movementType: 3
   drawingRoutine: 4
   personalLight: 3
   visibilityAtDark: 20
   visibilityAtDay: 25
   psiVision: 2
   camouflageAtDay: -15
   camouflageAtDark: -10
   antiCamouflageAtDay: -6
   antiCamouflageAtDark: -6
   meleeDodge:
     reactions: 0.5
   meleeDodgeBackPenalty: 0.15
   recovery:
     morale:
       moraleCurrent: -0.2
       bravery: 0.2
     stun:
       health: 0.1
   damageModifier:
     - 1.0
     - 1.0
     - 1.2
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 2.0
     - 0.0
     - 1.0
     - 1.0
     - 0.1
     - 0.1
     - 0.2
     - 0.2
     - 0.5
   loftempsSet: [ 2 ]
   builtInWeapons:
     - INV_NULL_4X3
     - INV_NULL_4X2
     - INV_NULL_2X1_LL
     - INV_NULL_2X1_RL
     - INV_NULL_2X1_RS
     - INV_NULL_2X1_LS
     - INV_NULL_1X2_QD

Notes

You can encounter Werewolves on missions, but after enough research you will be able to tame them, however, just like the Tamed Reaper, it doesn't gain any skills and if killed it drops a corpse that can be butchered like any other werewolf.