Innate Weapons (Apocalypse)
Innate or Grown-In or Built-In weapons are permanently attached to certain alien lifeforms or security stations. They cannot be picked up or recovererd for research.
Grown-In Weapons
These weapon icons are seen if an alien is mind-controlled.
- The stated range of these grown-in weapons does not match the actual tested in-game range.
- Fire Rate is approximated to the nearest 0.1second. [{36 ÷ fire rate} = how many shots per second]
- Accuracy is for the weapon only.
- All weapons, besides the Popper's explosive butt-bomb, recharge.
- The Popper will detonate when it is next to its target (normal behaviour) or LMB on its weapon for instant explosion (mind controlled). It is a one-shot effect.
- The alien's Mind Bender when used, is identical to the actual Marsec Mind Bender.
- The Spitter and Queenspawn use the same weapon icon but have different weapon attributes.
| Entropy Enzyme Damage Icon |
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| Multiworm Egg | ![]() |
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| Multiworm | ![]() |
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| Hyperworm | ![]() |
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| Spitter | ![]() |
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| Popper | ![]() |
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| Megaspawn | ![]() |
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| Micronoid Aggregate Psimorph |
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| Queenspawn | ![]() |
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Error: the Hyperworms "Bite" is a short ranged projectile.
Mis-match: the Megaspawn's disruptor appears to be larger than the launcher.
Range Discrepancy
Visual range of any unit is 24 cells maximum. If any alien visually detects a target, others out of visual range, but within (their individual in-game) weapon range may also engage if there is clear line to fire. A targeted entity does not need to be seen by all since others beyond visual range will know where to aim.
Built-In WeaponsSECURITY STATIONS
Weapons within the turrets of the two facilities: ...testing








