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Relations (Apocalypse)

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Revision as of 01:29, 4 September 2023 by EsTeR (talk | contribs) (slight edit to remove "Note:". :-))

Relations

Money is the lubrication that makes the cogs move in Mega-Primus. Organisations within the city expect a corporate environment conducive for generating lots of money ...until someone causes an interuption to the flow, which they then become a problem which needs 'fixing'.

Relationships In Mega-Primus

Attitudes between two organisations can be normalised as:

  • Friendly, Neutral or Unfriendly: which means the either company does not concern itself with matters of the other.
  • Allied: where a company will concern itself with matters which have (if any) negatively affected their business partner.
  • Hostile: where two organisations hate each other and will actively try to destroy not only the others wealth but also their very existance in Mega-Primus.

Relations At The Start

Normalised relations before any modifiers have been applied:

OrganizationFriendly/Allied toUnfriendly/Hostile to
X-COM Government Megapol Alien Cult of Sirius
Alien Cult of Sirius X-COM
Government X-COM Megapol Alien Psyke Diablo
Megapol X-COM Government Alien Marsec Transtellar Psyke Diablo Osiron
Cult of Sirius Alien X-COM
Marsec Solmine Extropians Megapol
Superdynamics General Metro
General Metro Superdynamics
Cyberweb S.E.L.F. Nanotech
Transtellar Alien Extropians Megapol
Solmine Marsec Energen
Sensovision Lifetree Grav Ball League Psyke Diablo Osiron
Lifetree Sensovision
Nutrivend Evonet
Evonet Nutrivend
Sanctuary Clinic Nanotech
Nanotech Sanctuary Clinic
Energen Solmine
Synthemesh
Grav Ball League Sensovision Psyke Diablo Osiron
Psyke Megapol Sensovision Grav Ball League Diablo Osiron
Diablo Megapol Sensovision Grav Ball League Psyke Osiron
Osiron Megapol Sensovision Psyke Diablo
S.E.L.F. Mutant Alliance1 Government Megapol
Mutant Alliance S.E.L.F.1 Government Megapol
Extropians Marsec Solmine Technocrats
Technocrats Extropians

1 Mutant Alliance and S.E.L.F. are set to start slightly friendly to X-Com. However, due to the randomization that happens to every organization's value to another at start they might begin the game with a negative value towards X-Com.
An organisation cannot be eliminated from Mega-Primus. They will always exist and will always be a problem if they remain hostile.

Representation Of Attitudes

Category Relation Score
Allied +75 to +100
Friendly +25 to +74
Neutral -24 to +24
Unfriendly -49 to -25
Hostile -100 to -50

X-Com's attitude towards others is not shown in the chart below since the player is in control.

Modifiers

  • Numbers listed in bold do not get modified at game start.
  • Any organisation listed cannot hate itself. They will always be +100 (allied) with themselves.
  • Aliens and X-Com wil always be hostile -100.

The calculation used for modifying the final relationship corresponds to the Difficulty:

  • 0=Novice, 1=Easy, 2=Medium, 3=Hard, 4=Superhuman.

1. Attitudes are randomised +/- 10 for Normalised Relations (see chart above).
2. Attitudes (except X-Com) are randomised better or worse, limited by (5 x Difficulty).
3. Attitudes (except Aliens) are randomly worsened, limited by (5 x Difficulty).
4. Attitudes between Organisations are randomly improved, limited by (3 x Difficulty).
5. X-Com's attitude to all others is then modified depending on Difficulty:

Difficulty Modifier
Novice 0
Easy +5
Medium 0
Hard -5
Superhuman -10


The Chart: organisation at left likes/dislikes organisation at top, by value.

Alien -100 +100 -20 -30 +75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Government +75 -50 +100 +75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -35 -35 0 0 0 0 0
Megapol +75 -50 +75 +100 0 -25 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 -50 -50 -35 0 0 0 0
Cult of Sirius -50 +100 0 0 +100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Marsec 0 0 0 -35 0 +100 0 0 0 0 +25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +25 0
Superdynamics 0 0 0 0 0 0 +100 -35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
General Metro 0 0 0 0 0 0 -35 +100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Cyberweb 0 0 0 0 0 0 0 0 +100 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 +50 0 0 0
Transtellar 0 +20 0 -20 0 0 0 0 0 +100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +25 0
Solmine 0 0 0 0 0 +25 0 0 0 0 +100 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 0 0
Sensovision 0 0 0 0 0 0 0 0 0 0 0 +100 -35 0 0 0 0 0 0 -35 -35 -35 -20 0 0 0 0
Lifetree 0 0 0 0 0 0 0 0 0 0 0 -35 +100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Nutrivend 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 -35 0 0 0 0 0 0 0 0 0 0 0 0
Evonet 0 0 0 0 0 0 0 0 0 0 0 0 0 -35 +100 0 0 0 0 0 0 0 0 0 0 0 0
Sanctuary Clinic 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 +25 0 0 0 0 0 0 0 0 0 0
Nanotech 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +25 +100 0 0 0 0 0 0 0 0 0 0
Energen 0 0 0 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 +100 0 0 0 0 0 0 0 0 0
Synthemesh 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 0 0 0 0 0 0 0 0
Gravball League 0 0 0 0 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 +100 -20 -20 -10 0 0 0 0
Psyke 0 0 0 -35 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 -20 +100 -50 -35 0 0 0 0
Diablo 0 0 0 -35 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 -20 -50 +100 -35 0 0 0 0
Osiron 0 0 0 -20 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 -10 -35 -35 +100 0 0 0 0
S.E.L.F. +15 0 -25 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 +25 0 0
Mutant Alliance +15 0 -25 -10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +25 +100 0 0
Extropians 0 0 0 0 0 +25 0 0 0 0 +25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 -35
Technocrats 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -35 +100

Friends And Enemies

  • Any relationship may be one-sided. If one corporation likes/hates another, that same attitude may not be the other corporation's attitude to the former. eg: the Aliens are indifferent (neutral) to Cult Of Sirius but the cultists revere (allied to) the aliens.
  • Organisations which have a particular attitude of each other may not have the same attitude towards others.

eg: Psyke and Transtellar are hostile to each other. Transtellar is hostile to Cyberweb but Psyke is only unfriendly to Cyberweb. Cyberweb is hostile to both. If Cyberweb attacks Psyke, Transtellar will view that attack on their enemy (Psyke) as a positive action by Cyberweb. Transtellar may now have have a slightly less hatred for Cyberweb! ...basically:

The enemy of my enemy is my friend

Keep Your Friends Close

Is it important to remain on good terms certain organisations which provide X-Com with a needed service or who provide goods on the market. The most important non-hostile to have is Megapol. If they are hostile they will attack your crafts whenever they approach any policecar or will be chased by police hovercars if you get close to whereever the hovercar(s) is parked.
If Megapol is hostile to others which provide Goods And Services to X-Com, those transport crafts (Air-Trans and Auto-Taxi) will be targeted by Megapol for destruction ...no refunds!

Buying Better Relationships

Relations may be repaired towards a more positive attitude for X-Com regarding any organisation which is not allied to (alien friends) or under control by the aliens.

Offer Cash Settlement

X-Com may offer a cash bribe donation to a company which will improve X-Com's relationship to a more positive attitude for every bribe until that organisation is allied. The relationship changes to the next positive level. eg: unfriendly to neutral, neutral to friendly, etc. for each offer made by X-Com.
The amount of the cash offered will depend on how many extra relation-points (which are unknown) are needed to upgrade to the next level.

  • Is always available to attempt, but may not be accepted. Organizations that are allied to the aliens will always refuse since they are alien friends.

Diplomatic Rift

X-Com may be demanded offered to make a payment to an aggrieved organisation to reset relations to a neutral level. Caution: Buying off (offer cash settlement) any organisation that X-Com has annoyed may be a waste of money if the company demands a compensation payout in the near future. Paying their demand will reset relations to a neutral level irrelevant to which relationship level you achieved with your donations.

  • Is randomly 'offered' and only from hostile organisations.

Cult Of Sirius

The Cult Of Sirius may demand compensation from X-Com due to killing aliens. This temporary relations boost allows 'certain raiding actions' without their usual hostility ...until more aliens are killed.

Forced Diplomacy

A cityscape option of easily turning friends into enemies by using their friend's crafts to forment trouble.