Talk:Engineering (Apocalypse)
Chart format stolen from Quant page!! This eventually will be the Profit Per Item chart.
Time to build is always completed on the hour:
- one simple project may be take three minutes to make one item, but your 'Construction Complete' screen appears only on the new hour - all the other idle minutes waiting for the new hour transtitution, was wa$ted!
- starting a project anytime within the current hour will also depend if it will be on-the-next-hour completion. It may take only a few minutes to build, but if that time stretches into the next hour, you will still get your results on-the-hour, wasting up to 59minutes of manufacturing time. (your project should have taken one hour, but you guessed wrong and it took two hours, wasting alot of time)
- optimising time versus output is best when calculating the quantity possible so that it completes just before on-the-hour:
- eg: there is no point in building one simple item (eg: takes five minutes to build) if the "building completion screen" only appears on-the-hour.
Example in quantity optimisation:
The total amount possible (eg: takes five minutes to build) in one hour, and every hour thereafter is:
- {60min / 5build = 12qty}
but if the project is started at (eg:) 27minutes into the current hour, then optimal time VS quantity in the remaining hour would be:
- {60min - 27min = 33min}
of build time available, which would give:
- {33mins / 5build = 6qty}
with 3mins remaining before new-hour-transtition, meaning:
6qty versus 1qty built inside the current hour.
...and if sold, x6 the profit!
If the project were to be optimised for a multi-hour production run, the calculation would be:
eg: four hours production time and using that example above.
- quantity in remaining hour time + (quantity build each hour x hours you want) = Total Project Quantity.
- {6qty + (12qty x 3hrs) = 4hours, or
- {6qty + (12qty x 3hrs) = 42qty.
- {6qty + (12qty x 3hrs) = 4hours, or
...with three minutes wasted out of four hours!
| Manufacture Item | Build Cost | Build Time | Facility | Quantity Day¹ |
Market Capacity |
Sell Price | Raw Profit² | Profit³ |
|---|---|---|---|---|---|---|---|---|
| manufacturable | buildcost | buildtime | small/large | quantday | marketcap | sellprice | rawprofit | money |
| Bio-Transport Moudle | 700 | 4000 | small | quantday | 4 | 950 | 250 | money |
| Boomeroid | 230 | 3000 | small | quantday | 15 | 840 | 610 | money |
| Vortex Mine | 250 | 5000 | small | quantday | 25 | 1130 | 880 | money |
| Disruptor Gun | 600 | 7000 | small | quantday | 10 | 2100 | 1500 | money |
| Devastator Cannon | 1200 | 12000 | small | quantday | 20 | 4500 | 3300 | money |
| Dimension Missile Launcher | 1200 | 5500 | small | quantday | 25 | 3100 | 1900 | money |
| Dimension Missile | 400 | 4000 | small | quantday | 30 | 1300 | 900 | money |
| Personal Disruptor Shield | 2000 | 14000 | small | quantday | 30 | 5770 | 3770 | money |
| Personal Cloaking Field | 3000 | 18000 | small | quantday | 30 | 8300 | 5300 | money |
| Personal Teleporter | 6000 | 25000 | small | quantday | 40 | 18200 | 12200 | money |
| Toxigun | 1200 | 3000 | small | quantday | 8 | 2780 | 1580 | money |
| Toxigun A | 200 | 800 | small | quantday | 16 | 500 | 300 | money |
| Toxigun B | 300 | 900 | small | quantday | 16 | 700 | 400 | money |
| Toxigun C | 400 | 1000 | small | quantday | 16 | 900 | 500 | money |
| AAG Heavy | 280 | 1200 | small | quantday | 15 | 700 | 420 | money |
| AAG Mini | 360 | 1600 | small | quantday | 30 | 900 | 540 | money |
| AAG Grenade | 250 | 1000 | small | quantday | 15 | 600 | 350 | money |
| Disruptor Armor - Head | 1500 | 3800 | small | quantday | 20 | 3480 | 1980 | money |
| Disruptor Armor - Chest | 1500 | 3800 | small | quantday | 20 | 3480 | 1980 | money |
| Disruptor Armor - Arms | 1200 | 3400 | small | quantday | 20 | 2830 | 1630 | money |
| Disruptor Armor - Leg | 1200 | 3400 | small | quantday | 20 | 2830 | 1630 | money |
| Inversion Launcher | 3000 | 8000 | large | quantday | 8 | 7000 | 4000 | money |
| Inversion Missile | 1500 | 4000 | large | quantday | 25 | 3500 | 2000 | money |
| Stasis Launcher | 2000 | 6000 | large | quantday | 10 | 4760 | 2760 | money |
| Stasis Missile | 1200 | 2000 | large | quantday | 20 | 2650 | 1450 | money |
| Multibomb Launcher | 4000 | 10000 | large | quantday | 14 | 9260 | 5260 | money |
| Multibomb Missile | 1800 | 5000 | large | quantday | 30 | 4230 | 2430 | money |
| Light Disruptor Beam | 2000 | 12000 | large | quantday | 5 | 5600 | 3600 | money |
| Medium Disruptor Beam | 4000 | 20000 | large | quantday | 10 | 10500 | 6500 | money |
| Heavy Disruptor Beam | 8000 | 35000 | large | quantday | 15 | 20500 | 12500 | money |
| Small Disruption Shield | 5000 | 20000 | large | quantday | 10 | 12500 | 7500 | money |
| Large Disruption Shield | 8000 | 30000 | large | quantday | 15 | 19800 | 11800 | money |
| Cloaking Field | 6000 | 35000 | large | quantday | 17 | 16450 | 10450 | money |
| Teleporter | 11000 | 45000 | large | quantday | 20 | 27700 | 16700 | money |
| Advanced Control System | 4000 | 15000 | small | quantday | 6 | 8000 | 4000 | money |
| Dimension Probe | 6000 | 250000 | large | quantday | 2 | 10000 | 4000 | money |
| Bio-Trans | 12000 | 35000 | large | quantday | 2 | 34000 | 22000 | money |
| Explorer | 22000 | 550000 | large | quantday | 2 | 44000 | 22000 | money |
| Retaliator | 35000 | 75000 | large | quantday | 2 | 70000 | 35000 | money |
| Annihilator | 50000 | 100000 | large | quantday | 2 | 100000 | 50000 | money |
¹ when using all engineers with 100 skill. ie: the best possible scenario.
² not regarding time, salary, maintenance.
³ basic cost per time.