Base Locations (Apocalypse)
Base Location and Building Style based on Difficulty.
You buy the building's basement, you defend the structure above from collapsing into your base.
Cityscape
- Yellow are Warehouses buildings.
- Redare Slum buildngs.
- A new base location underground is only available for purchase from the Government disregarding attitude or infiltration status.
Warehouses structures are more resistant to cityscape damage then derelict slums.
Novice Difficulty

- Warehouse Four is the best building available because of cost, space, base defense and hit resistance, with Warehouse Seven as a second choice.
Easy Difficulty

Notes
Warehouses Two and Six are the best buys for their cost, space, base defense and hit resistance. Slum space is expensive for its price.
Medium Difficulty

Notes
Hades Block is an ideal choice for a second base, as it has the most space, the second-lowest price tag, and while located in a slum, tends to be close to dimension gates and UFO spawning. 35 units of available space mean all the advanced labs you could want to build.
Warehouse Six is the best available real estate for defense and hit resistance, if you can spare the money for its price tag.
The Campesino Apartments might be interesting if you don't mind the possibility of a unlucky stray shot hitting the wrong spot of the building and killing all personnel.
Warehouse Three is the cheapest and has good space for several large facilities, but has the least space for expansion, limiting the scope of functions that this base can contain at any given time.
Hard Difficulty

Notes
Warehouse Eight is a very interesting option because of its defense chokepoints. Warehouse Six has the biggest area and the smallest price but will require more Security Stations to protect it from raids.
Superhuman Difficulty

Notes
When starting a new Superhuman campaign, Warehouse Two is one of the most common of the possible starting points.
Warehouses Eight and Ten are the best options. Thomas More Tower should be avoided at all costs, as it is structurally unsound (a single hit to its own foundations, or even the foundations of the adjacent George Orwell Block, will cause the entire building to collapse).
Warehouses Ten and Eleven are adjacent to one another.















