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A user with 88 edits. Account created on 26 October 2007.
28 April 2008
- 16:5716:57, 28 April 2008 diff hist +421 Talk:Elerium-115 No edit summary
20 April 2008
- 01:1601:16, 20 April 2008 diff hist +920 Engaging the Enemy (Apocalypse) No edit summary
15 April 2008
- 21:4221:42, 15 April 2008 diff hist +290 m Talk:Council of Funding Nations No edit summary
- 20:2520:25, 15 April 2008 diff hist +134 Androids (Apocalypse) No edit summary
- 11:1011:10, 15 April 2008 diff hist +234 Talk:Real-Time vs Turn-Based (Apocalypse) No edit summary
14 April 2008
- 22:5322:53, 14 April 2008 diff hist +337 N Security Station (Apocalypse) New page: A security station is equipped with a number of laser weapons. it has a raised platform that they are attached to. they only fire in real-time mode, but can destroy an attack on the base. ...
30 March 2008
- 20:3020:30, 30 March 2008 diff hist +199 Squad Composition and Tactics No edit summary
- 19:1619:16, 30 March 2008 diff hist +128 m Terror Mission (TFTD) No edit summary
28 March 2008
- 01:1801:18, 28 March 2008 diff hist +51 m Tentaculat No edit summary
27 March 2008
- 00:2000:20, 27 March 2008 diff hist +47 N User:(name here) New page: dude who likes Xcom but is not very good at it. current
16 March 2008
- 16:0516:05, 16 March 2008 diff hist +169 Talk:Known Bugs No edit summary
13 March 2008
- 21:3421:34, 13 March 2008 diff hist +163 Talk:Elerium-115 No edit summary
- 21:0121:01, 13 March 2008 diff hist +99 Talk:Elerium-115 No edit summary
5 March 2008
- 00:2800:28, 5 March 2008 diff hist +3,248 N Engaging the Enemy (Apocalypse) New page: when entering the battlescape, it is always best to use real time, except when going for a capture. the tactics you employ may vary widly depending on who you face, but are vastly diffrent...
29 December 2007
- 04:0304:03, 29 December 2007 diff hist +128 Talk:Laser Pistol Gifts No edit summary
24 December 2007
- 13:3913:39, 24 December 2007 diff hist +389 Talk:Medium Scout No edit summary
- 04:0104:01, 24 December 2007 diff hist +64 m Talk:Silacoid No edit summary
- 04:0104:01, 24 December 2007 diff hist +84 N Talk:Silacoid New page: how do you get these things to attack while mind-controlled? same with chryssilaids?
- 03:1803:18, 24 December 2007 diff hist +151 Cydonia No edit summary
23 December 2007
- 13:4013:40, 23 December 2007 diff hist +161 Medium Scout No edit summary
- 13:3513:35, 23 December 2007 diff hist +239 Supply ship No edit summary
28 November 2007
- 01:3101:31, 28 November 2007 diff hist +173 Talk:Game File Exploits No edit summary
27 November 2007
- 03:0803:08, 27 November 2007 diff hist 0 m Talk:Game File Exploits No edit summary
- 03:0703:07, 27 November 2007 diff hist +285 Talk:Game File Exploits No edit summary
18 November 2007
- 21:3121:31, 18 November 2007 diff hist +59 N Police Hovercar (Apocalypse) New page: A phoenix hovercar used by the police. unsure what's on it.
- 19:4619:46, 18 November 2007 diff hist +145 N Talk:Base Defense (Apocalypse) New page: How do you use security stations? i haven't been able to figure out the controls.--~~~~
- 18:0718:07, 18 November 2007 diff hist +336 Talk:Explosions No edit summary
17 November 2007
- 22:2022:20, 17 November 2007 diff hist +244 Entropy Launcher No edit summary
- 01:3301:33, 17 November 2007 diff hist +104 Tactical Exploits added mention of the HWP bug
27 October 2007
- 23:5123:51, 27 October 2007 diff hist +42 Talk:Relations (Apocalypse) No edit summary
- 23:4923:49, 27 October 2007 diff hist +104 Government No edit summary
- 23:4823:48, 27 October 2007 diff hist +104 Solmine No edit summary
- 23:4723:47, 27 October 2007 diff hist +153 Megapol No edit summary
- 23:4323:43, 27 October 2007 diff hist +136 Cult of Sirius No edit summary
- 23:4023:40, 27 October 2007 diff hist +1 Gravball League No edit summary
- 23:3823:38, 27 October 2007 diff hist +180 Superdynamics No edit summary
- 23:3423:34, 27 October 2007 diff hist +93 Humans (Apocalypse) No edit summary
- 00:5400:54, 27 October 2007 diff hist +74 N Laser Defense Array (Apocalypse) New page: although this is good, it can only be used by ground vehicles, which suck.
- 00:4800:48, 27 October 2007 diff hist +1 Transtellar No edit summary
- 00:4800:48, 27 October 2007 diff hist +121 Transtellar No edit summary
- 00:4300:43, 27 October 2007 diff hist +155 Psyke No edit summary
- 00:2800:28, 27 October 2007 diff hist +53 N Stormdog (Apocalypse) New page: these are only good for troop transport to buildings.
- 00:2700:27, 27 October 2007 diff hist +59 N Stormdog New page: These are good for cheap troop transport, but nothing else.
- 00:1500:15, 27 October 2007 diff hist +343 N Androids (Apocalypse) New page: Androids are very tough. They are the best at the physical stats and compleatly immune to psionics. although they will eventually be surprassed by human soliders, their immunity to psionic...
26 October 2007
- 17:4617:46, 26 October 2007 diff hist +82 Capturing Live Aliens (Apocalypse) No edit summary
- 17:3617:36, 26 October 2007 diff hist +84 Disruptor Gun No edit summary
- 17:2717:27, 26 October 2007 diff hist +153 N Light Disruptor Beam (Apocalypse) New page: The first alien weapon you can recover, it is only useable by hawk air warriors and alien craft. high damage, decent accuracy, infinate ammo. good weapon
- 17:2517:25, 26 October 2007 diff hist +149 N Bio-Transport Module (Apocalypse) New page: This is required to carry back aliens and corpses you have captured at the end of a mission. it requires research and is needed if you want toxiguns.
- 17:2417:24, 26 October 2007 diff hist +140 N Cargo Module (Apocalypse) New page: This allows you to carry back stuff laying on the floor at the end of a mission it is very important, and i have yet to see a capacity limit
- 17:2217:22, 26 October 2007 diff hist +80 N Passenger Module (Apocalypse) New page: This allows a craft to carry 4 more passengers.It is more useful than it sounds.