Start Bonuses (LWR): Difference between revisions
Appearance
| Line 30: | Line 30: | ||
| style="color: #555;" | '''''Survival Training''''' || All non-mechanical units start with +2hp. Bonus attributes do not affect MEC augmentation. | | style="color: #555;" | '''''Survival Training''''' || All non-mechanical units start with +2hp. Bonus attributes do not affect MEC augmentation. | ||
|- style="background-color: #ececec;" | |- style="background-color: #ececec;" | ||
| rowspan ="12" style="background-color: #eaecf0;" | '''Asia''' || [[File:Flag of Australia.png|border|80px]]<br/>'''Australia''' || §880 || style="color: #555;" | '''''Per Ardua Ad Astra''''' || All non-mechanical units start with +1 HP, +2 aim, and + | | rowspan ="12" style="background-color: #eaecf0;" | '''Asia''' || [[File:Flag of Australia.png|border|80px]]<br/>'''Australia''' || §880 || style="color: #555;" | '''''Per Ardua Ad Astra''''' || All non-mechanical units start with +1 HP, +2 aim, and +3 will. Bonus attributes do not affect MEC augmentation or psi training. | ||
|- style="background-color: #ececec;" | |- style="background-color: #ececec;" | ||
| rowspan = "3" | [[File:Flag of China.png|border|80px]]<br/>'''China''' || rowspan ="3" | §720 || style="color: #555;" | '''''Assembly Line''''' || Start with two workshops (1st floor, both to the right of the elevator) and | | rowspan = "3" | [[File:Flag of China.png|border|80px]]<br/>'''China''' || rowspan ="3" | §720 || style="color: #555;" | '''''Assembly Line''''' || Start with two workshops (1st floor, both to the right of the elevator) and 20 extra engineers in your base. | ||
|- style="background-color: #ececec;" | |- style="background-color: #ececec;" | ||
| style="color: #555;" | '''''Xenological Remedies''''' || 7x credits from alien corpses and wreck sales. | | style="color: #555;" | '''''Xenological Remedies''''' || 7x credits from alien corpses and wreck sales. | ||
| Line 42: | Line 42: | ||
| style="color: #555;" | '''''Jai Jawan''''' || Start with 2 additional Interceptors, 4 UFO Power Sources, and the UFO Scanners project [Increases UFO interception time by 10% and displays UFO HP for analyzed UFOs]. | | style="color: #555;" | '''''Jai Jawan''''' || Start with 2 additional Interceptors, 4 UFO Power Sources, and the UFO Scanners project [Increases UFO interception time by 10% and displays UFO HP for analyzed UFOs]. | ||
|- style="background-color: #ececec;" | |- style="background-color: #ececec;" | ||
| style="color: #555;" | '''''Research Focus''''' || Start with two laboratories (1st floor, both to the right of the elevator) and | | style="color: #555;" | '''''Research Focus''''' || Start with two laboratories (1st floor, both to the right of the elevator) and 20 extra scientists in your base. | ||
|- style="background-color: #ececec;" | |- style="background-color: #ececec;" | ||
| rowspan = "5" | [[File:Flag of Japan.png|border|80px]]<br/>'''Japan''' || rowspan ="5" | §720 || style="color: #555;" | '''''Ring of Fire''''' || Thermogenerators are free to produce | | rowspan = "5" | [[File:Flag of Japan.png|border|80px]]<br/>'''Japan''' || rowspan ="5" | §720 || style="color: #555;" | '''''Ring of Fire''''' || Thermogenerators are free to produce, have no upkeep, and generate 100 credits each month. Start with 6 steam vents with no location restrictions (instead of 1 steam vent restricted to the 4th floor) and all elevators built. | ||
|- style="background-color: #ececec;" | |- style="background-color: #ececec;" | ||
| style="color: #555;" | '''''Ghost In the Machine''''' || SHIVs receive +20 aim, and you start the campaign with 4 extra SHIVs. | | style="color: #555;" | '''''Ghost In the Machine''''' || SHIVs receive +20 aim, and you start the campaign with 4 extra SHIVs. | ||
| Line 76: | Line 76: | ||
| style="color: #555;" | '''''Sandhurst''''' || 15% reduction in mission fatigue and missions required to unlock Officer Training School projects. | | style="color: #555;" | '''''Sandhurst''''' || 15% reduction in mission fatigue and missions required to unlock Officer Training School projects. | ||
|- style="background-color: #ececec;" | |- style="background-color: #ececec;" | ||
| rowspan="9" style="background-color: #eaecf0;" | '''North America''' ||rowspan ="2" | [[File:Flag of Canada.png|border|80px]]<br/>'''Canada''' || rowspan ="2" | §640 || style="color: #555;" | '''''Advanced Preparations''''' || Start with all elevators, a workshop (1st floor, right of elevator), a laboratory (3rd floor, left of elevator), and a fission generator (1st floor, far right) built. | | rowspan="9" style="background-color: #eaecf0;" | '''North America''' ||rowspan ="2" | [[File:Flag of Canada.png|border|80px]]<br/>'''Canada''' || rowspan ="2" | §640 || style="color: #555;" | '''''Advanced Preparations''''' || Start with 5 extra soldiers, all elevators, a workshop (1st floor, right of elevator), a laboratory (3rd floor, left of elevator), and a fission generator (1st floor, far right) built. | ||
|- style="background-color: #ececec;" | |- style="background-color: #ececec;" | ||
| style="color: #555;" | '''''Cadre''''' || | | style="color: #555;" | '''''Cadre''''' || Five of your initial soldiers start at the Corporal rank. | ||
|- style="background-color: #ececec;" | |- style="background-color: #ececec;" | ||
| rowspan ="3" | [[File:Flag of Mexico.png|border|80px]]<br/>'''Mexico''' || rowspan ="3" | §720 || style="color: #555;" | '''''Wealthy Benefactor''''' || Start with 1400 bonus Credits. | | rowspan ="3" | [[File:Flag of Mexico.png|border|80px]]<br/>'''Mexico''' || rowspan ="3" | §720 || style="color: #555;" | '''''Wealthy Benefactor''''' || Start with 1400 bonus Credits. | ||
|- style="background-color: #ececec;" | |- style="background-color: #ececec;" | ||
| style="color: #555;" | '''''Ancient | | style="color: #555;" | '''''Ancient Artifacts''''' || Start the campaign with 2 Illuminator Gunsights. | ||
|- style="background-color: #ececec;" | |- style="background-color: #ececec;" | ||
| style="color: #555;" | '''''Legacy of Uxmal''''' || 6 bonus will, only for the purposes of psionic training. | | style="color: #555;" | '''''Legacy of Uxmal''''' || 6 bonus will, only for the purposes of psionic training. | ||
| Line 88: | Line 88: | ||
| rowspan ="4" | [[File:Flag of USA.png|border|80px]]<br/>'''United States''' || rowspan ="4" | §480 || style="color: #555;" | '''''Special Warfare School''''' || All Officer Training School projects are free and XTPs provide double experience. | | rowspan ="4" | [[File:Flag of USA.png|border|80px]]<br/>'''United States''' || rowspan ="4" | §480 || style="color: #555;" | '''''Special Warfare School''''' || All Officer Training School projects are free and XTPs provide double experience. | ||
|- style="background-color: #ececec;" | |- style="background-color: #ececec;" | ||
| style="color: #555;" | '''''Cheyenne Mountain''''' || Start with all elevators built. Excavation costs are reduced by | | style="color: #555;" | '''''Cheyenne Mountain''''' || Start with all elevators built. Excavation costs are reduced by 80%. | ||
|- style="background-color: #ececec;" | |- style="background-color: #ececec;" | ||
| style="color: #555;" | '''''We Have Ways''''' || | | style="color: #555;" | '''''We Have Ways''''' || 90% reduction in time to complete autopsies and interrogations. | ||
|- style="background-color: #ececec;" | |- style="background-color: #ececec;" | ||
| style="color: #555;" | '''''On Our Own''''' || - | | style="color: #555;" | '''''On Our Own''''' || - | ||
Revision as of 16:20, 5 February 2021
In General
At the beginning of a campaign, you must select a starting location for XCOM HQ, and with it, a start bonus. All countries offer a different amount of starting Credits, as well as a variety of starting bonuses to choose from. Some countries also offer an "On Our Own" start which confers no special bonuses.
Table of Start Bonuses