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| [[File:Colonel Medal Long War.png|128px]]<br/>'''Colonel''' || [[File: RANK MAJOR.png]]<br />'''Gunnery Sergeant'''
| [[File:Colonel Medal Long War.png|128px]]<br/>'''Colonel''' || [[File: RANK MAJOR.png]]<br />'''Gunnery Sergeant'''
| style="width:30%; padding: 25px 15px 0 15px; vertical-align: top" | {{ International Warriors (LWR)|text=1}}
| style="width:30%; padding: 25px 15px 0 15px; vertical-align: top" | {{ Clutch Leadership (LWR)|text=1}}
| style="width:30%; padding: 25px 15px 0 15px; vertical-align: top" | {{ Battlefield Aptitude (LWR)|text=1}}
| style="width:30%; padding: 25px 15px 0 15px; vertical-align: top" | {{ Battlefield Aptitude (LWR)|text=1}}
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Revision as of 19:56, 29 October 2020

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In General

Officers have a separate upgrade path for soldiers, granting abilities that benefit the entire squad.

To begin promoting officers, an Officer Training School is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available.

Any soldier that has the rank of at least Corporal, isn't a MEC Trooper or a Psionic and has participated in at least 2 missions can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that:

  • The officer must have been on at least 2 missions (modified by Campaign Length) at his current officer rank.
  • The officer must have gained a certain minimum standard rank – for example, Sergeant or higher is required for a promotion to Captain.
  • The officer with higher will stat will be commanding a mission if several officers of the same rank are on the squad.

Officer Ranks

  • All officers gain the perk Commanding Officer upon their first promotion, which grants them the ability to Command.
  • Officers gain additional Command charges at Major (2 charges total) and Field Commander (3 charges total).
  • Each promotion presents a choice between one of two rank-specific Officer perks. This selection is permanent (and cumulative), but a different perk can be chosen for every officer.
  • Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad during a battle. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer.


Commanding Officer
Commanding Officer
Commanding Officer
If this is the highest ranking Officer: Gain Command (with 1 charge), 10 crit resist per officer rank, other officer perks affect all squadmates, and grants each squadmate in vision a percent chance for end-in-idle actions to cost 0 AP equal to twice the number of enemies this officer can see.
Command
Command
Command
Grant 1 AP to a 0 AP idle unit in sight and disable their AP discounting perks. Cannot be used on Covert Ops, SHIVs, or units already Commanded. Can trigger Tactical Brilliance [Will/2% chance (max 50%) to cost 0 charges]. Does not trigger reaction fire. 0 AP cost.
Officer Rank Minimum Level Requirement Officer Ability

Lieutenant

Corporal
Strength in Diversity
Strength in Diversity
Strength in Diversity
Squad receives +1 will per different nationality in the squad. Gain Commanding Officer [1 command charge, +10% squad xp/rank, -20% personal fatigue].
Stay Frosty
Stay Frosty
Stay Frosty
Squad fatigue reduced by 10%. Officers gain Commanding Officer [Various Abilities, +1 Command Charge] and +1.3 mobility.

Captain

Sergeant
Cover Tactics
Cover Tactics
Cover Tactics
Squadmates protected by cover gain +3 defense per enemy the officer can see. Officers gain +10 base aim and defense.
Fortiores Una
Fortiores Una
Inspired Tenacity
Squad receives +20% DR when protected by cover.

Major

Tech Sergeant
Show 'Em the Ropes
Show 'Em the Ropes
Show 'Em the Ropes
All soldiers ranked SGT or lower gain +70% mission experience. Officer gains +1 Command and +1 reaction shot on Overwatch.
Tricks of the Trade
Tricks of the Trade
Tricks of the Trade
All soldiers in the squad gain +15% mission experience. Officer gains +1 Command and +1 use on equipped grenades.

Colonel

Gunnery Sergeant
Clutch Leadership
Clutch Leadership
Clutch Leadership
Squad receives +10 defense when protected by cover and +1 aim per enemy the officer can see. Officers gain +5 base aim.
Battlefield Aptitude
Battlefield Aptitude
Battlefield Aptitude
Squad receives +10 defense when protected by cover and +10 will.

Field Commander

Master Sergeant
Camaraderie
Camaraderie
Camaraderie
Increases the chance Commanding Officer makes end-in-idle actions of squadmates in vision cost 0 AP by 50%. Officers gain +5 base HP and +1 Command.
Combined Arms
Combined Arms
Combined Arms
All weapons and equipment deal +1 damage. Officer's provide this to the squad. Officers gain +1.3 base mobility and +1 Command.

Officer Upgrades

Each officer rank is unlocked by purchasing an upgrade in the Officer Training School. It unlocks a number of officer billets for the new rank and prior ranks. Purchasing these upgrades costs money and requires a certain number of total successful missions. When an officer is killed or dismissed, the billet will cycle back and become available again after a few missions.

Officer upgrades
Name Required Successful Missions
(modified by Campaign Length)
Cost Unlocked Billets
Lieutenants 10 §100 3x LT
Captains 30 §200 2x CAPT, 2x LT
Majors 50 §300 2x MAJ, 2x CAPT, 2x LT
Colonels 90 §400 2x COL, 2x MAJ, 2x CAPT, 2x LT
Field Commander 120 §500 1x CMDR, 1x COL, 1x MAJ, 1x CAPT, 1x LT

Total number of billets unlocked: 10x Lieutenant, 7x Captain, 5x Major, 3x Colonel, 1x Field Commander.

Soldier Ranks Required for Promotion
Solder Rank Officer Rank Available
Private None
Specialist None
Lance Corporal None
Corporal Lieutenant
Sergeant Captain
Tech Sergeant Major
Gunnery Sergeant Colonel
Master Sergeant Field Commander

See also