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*Thanks to '''Lafiir''' for her various contributions to the programming, consistent feedback, and new programs that she created.
*Thanks to '''Lafiir''' for her various contributions to the programming, consistent feedback, and new programs that she created.
*Thanks to '''Pathologic''' for setting up and doing the leg work to get this wiki going.
*Thanks to '''Pathologic''' for setting up and doing the leg work to get this wiki going.
*Thanks to '''SweetMochi''' for all his tireless work of making this wiki look better.
*Thanks to '''AzXeus''' for teaching me how to code and helping me with a lot of the coding.
*Thanks to '''AzXeus''' for teaching me how to code and helping me with a lot of the coding.
*Thanks to '''tracktwo''' for so much of the amazing code: Line of Sight Indicators, LoadoutManager, XCOM Scamper, Campaign Summary, etc.
*Thanks to '''tracktwo''' for so much of the amazing code: Line of Sight Indicators, LoadoutManager, XCOM Scamper, Campaign Summary, etc.
*Thanks to '''Dustin''' and '''Terrible Name''' for helping me with conceptual code problems and getting through some difficult coding.
*Thanks to '''Dustin''' and '''Terrible Name''' for helping me with conceptual code problems and getting through some difficult coding.
*Thanks to '''SpazmoJones''' (aka '''Eclipse666''') for the meld expiration timers, carlock, Exalt reminders, steam vent, and enchanced tactical info.
*Thanks to '''SpazmoJones''' (aka '''Eclipse666''') for the meld expiration timers, carlock, Exalt reminders, steam vent, and enchanced tactical info.
*Thanks so much to '''Grobobobo''', '''cjriches''', '''SweetMochi''', '''Levko''', '''Forefall''', '''bigjet''', '''Youge''', '''Tacklezz''', and '''LateNight_Rax''' for their excellent feedback and tireless beta testing.
*Thanks so much to '''Grobobobo''', '''cjriches''', '''Levko''', '''Forefall''', '''bigjet''', '''Youge''', '''Tacklezz''', and '''LateNight_Rax''' for their excellent feedback and tireless beta testing.
Also tremendous thanks to '''johnnylump''', '''wghost81''', and '''Amineri''' and everyone else who has made LW such an amazing game.
Also tremendous thanks to '''johnnylump''', '''wghost81''', and '''Amineri''' and everyone else who has made LW such an amazing game.

Revision as of 00:42, 28 September 2020

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What is Long War Rebalance?

This is a modification of a modification. :) The popular Long War 1.0 modification for XCOM:EU/EW was amazing and very successful. However, there was still room for improvement... thus: Long War Rebalance.

Is there a Discord?

Yes. Click here: https://discord.gg/D2gSN68

Thanks and Acknowledgement

  • Thanks to szmind for Squadron Unleashed, Sequential Overwatch as well as many many pieces of code and help with coding.
  • Thanks to Lafiir for her various contributions to the programming, consistent feedback, and new programs that she created.
  • Thanks to Pathologic for setting up and doing the leg work to get this wiki going.
  • Thanks to SweetMochi for all his tireless work of making this wiki look better.
  • Thanks to AzXeus for teaching me how to code and helping me with a lot of the coding.
  • Thanks to tracktwo for so much of the amazing code: Line of Sight Indicators, LoadoutManager, XCOM Scamper, Campaign Summary, etc.
  • Thanks to Dustin and Terrible Name for helping me with conceptual code problems and getting through some difficult coding.
  • Thanks to SpazmoJones (aka Eclipse666) for the meld expiration timers, carlock, Exalt reminders, steam vent, and enchanced tactical info.
  • Thanks so much to Grobobobo, cjriches, Levko, Forefall, bigjet, Youge, Tacklezz, and LateNight_Rax for their excellent feedback and tireless beta testing.

Also tremendous thanks to johnnylump, wghost81, and Amineri and everyone else who has made LW such an amazing game.