Strength: Difference between revisions
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==Improvement== | ==Improvement== | ||
Strength increases any time you perform at least one primary action (see [[Experience#How_Experience_Points_Are_Applied|Experience]]). Just one is enough - additional actions do not cause more points to be applied. | |||
The possible points earned are dependent on your current Strength. At recruit minimum (Strength=20), an average of 2.5 points are earned (range 0-5). At cap minus one (69), an average of 1.0 points are earned (range 0-2). Thus it is possible to have a value of 71 (cap+1). | |||
[[Category:Soldiers]] | [[Category:Soldiers]] | ||
Revision as of 15:53, 25 September 2005
Strength affects a soldier's carrying capacity as well as how far objects may be thrown.
Starting Values
New recruits will always begin with a value between 20 and 40.
Maximum Caps
An X-COM soldier's strength is capped at 70.
Improvement
Strength increases any time you perform at least one primary action (see Experience). Just one is enough - additional actions do not cause more points to be applied.
The possible points earned are dependent on your current Strength. At recruit minimum (Strength=20), an average of 2.5 points are earned (range 0-5). At cap minus one (69), an average of 1.0 points are earned (range 0-2). Thus it is possible to have a value of 71 (cap+1).