Talk:WORLD.DAT: Difference between revisions
Appearance
No edit summary |
m Structure |
||
| Line 1: | Line 1: | ||
// World.Dat = World Map Terrain | // World.Dat = World Map Terrain | ||
typedef struct worlddat | typedef struct worlddat | ||
{ | { | ||
short QuadData[4][2]; // Coordinates of quadrilateral | |||
unsigned long texture; // Terrain texture of quad | |||
} WorldDat; | } WorldDat; | ||
#define MaxQuads 768 // Observed values, XCOM = 666, TFTD = 733 | #define MaxQuads 768 // Observed values, XCOM = 666, TFTD = 733 | ||
QuadData/8 = realworld latitude and longitude numbers. | QuadData/8 = realworld latitude and longitude numbers. | ||
| Line 14: | Line 14: | ||
This may not be usefull for the wiki but I once wrote a program to detect what world.dat entry a givin ship was located in and therefor what texture/terrain file used to create the battlescape map. I have the function if anyone is interested in the math. | This may not be usefull for the wiki but I once wrote a program to detect what world.dat entry a givin ship was located in and therefor what texture/terrain file used to create the battlescape map. I have the function if anyone is interested in the math. | ||
--[[User:BladeFireLight|BladeFireLight]] 21: | --[[User:BladeFireLight|BladeFireLight]] 21:24, 20 January 2007 (PST) | ||
Revision as of 05:24, 21 January 2007
// World.Dat = World Map Terrain
typedef struct worlddat
{
short QuadData[4][2]; // Coordinates of quadrilateral
unsigned long texture; // Terrain texture of quad
} WorldDat;
#define MaxQuads 768 // Observed values, XCOM = 666, TFTD = 733
QuadData/8 = realworld latitude and longitude numbers.
if QuadData[3][1] = -1 then the shape is a triangle and that entery is not used. (for you non programers QuadData[0] is the first so [3] is the forth.)
This may not be usefull for the wiki but I once wrote a program to detect what world.dat entry a givin ship was located in and therefor what texture/terrain file used to create the battlescape map. I have the function if anyone is interested in the math. --BladeFireLight 21:24, 20 January 2007 (PST)