Talk:WORLD.DAT: Difference between revisions
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World Dat structure. |
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This may not be usefull for the wiki but I once wrote a program to detect what world.dat entry a givin ship was located in and therefor what texture/terrain file used to create the battlescape map. I have the function if anyone is interested in the math. | This may not be usefull for the wiki but I once wrote a program to detect what world.dat entry a givin ship was located in and therefor what texture/terrain file used to create the battlescape map. I have the function if anyone is interested in the math. | ||
--[[User:BladeFireLight|BladeFireLight]] 21:22, 20 January 2007 (PST) | |||
Revision as of 05:22, 21 January 2007
// World.Dat = World Map Terrain
typedef struct worlddat {
short QuadData[4][2]; // Coordinates of quadrilateral unsigned long texture; // Terrain texture of quad
} WorldDat;
- define MaxQuads 768 // Observed values, XCOM = 666, TFTD = 733
QuadData/8 = realworld latitude and longitude numbers.
if QuadData[3][1] = -1 then the shape is a triangle and that entery is not used. (for you non programers QuadData[0] is the first so [3] is the forth.)
This may not be usefull for the wiki but I once wrote a program to detect what world.dat entry a givin ship was located in and therefor what texture/terrain file used to create the battlescape map. I have the function if anyone is interested in the math. --BladeFireLight 21:22, 20 January 2007 (PST)