Difficulty (LWR): Difference between revisions
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In Long War Rebalance, difficulty levels scale the amount of resources gained from missions, as well as monthly funding, starting cash, starting HQ power, and initial country panic levels. Unlike Long War, UFO HP and alien stat bonuses from leader levels and research are scaled down on lower difficulties. Difficulty level also affects the effectiveness of the Outsiders' new Growth ability, as well as the chance for aliens to use Overwatch when dropping into missions or after using Launch. | In Long War Rebalance, difficulty levels scale the amount of resources gained from missions, as well as monthly funding, starting cash, starting HQ power, and initial country panic levels. Unlike Long War, UFO HP and alien stat bonuses from leader levels and research are scaled down on lower difficulties. Difficulty level also affects the effectiveness of the Outsiders' new Growth ability, as well as the chance for aliens to use Overwatch when dropping into missions or after using Launch. | ||
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{| class="wikitable" style="max-width: | {| class="wikitable" style="max-width: 1280px;" | ||
|- | |- | ||
|+ | |+ | ||
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| style="background-color: #eaecf0; padding: 8px 5px 5px 5px;" | {{Meld Icon}} '''Meld Yields''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px;" | {{Meld Icon}} '''Meld Yields''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px;" | [[File:Health_Long_War.png|31px]]<br/>'''UFO HP''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px;" | [[File:Health_Long_War.png|31px]]<br/>'''UFO HP''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px;" | '''Injury and Fatigue''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px;" | [[File:ABILITY HEALWOUND.png|31px]]<br/>'''Injury and Fatigue''' | ||
|- align="center" | |- align="center" | ||
| style="width: 9%;" | Normal | | style="width: 9%;" | Normal | ||
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|} | |} | ||
{| class="wikitable" style="max-width: | {| class="wikitable" style="max-width: 1280px;" | ||
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| style="background-color: #eaecf0; padding: 8px 5px 5px 5px;" | [[File:Aim_Long_War.png|31px]]<br/>'''Aim''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px;" | [[File:Aim_Long_War.png|31px]]<br/>'''Aim''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px;" | [[File:Will_Long_War.png|31px]]<br/>'''Will''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px;" | [[File:Will_Long_War.png|31px]]<br/>'''Will''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br/>'''Level Gains''' | |||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br/>'''Attribute Gains''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px;" | [[File:ABILITY LEAD BY EXAMPLE (EU2012).png|32px]]<br/>'''Attribute Gains''' | ||
| style="background-color: #eaecf0; padding: 8px 5px 5px 5px;" | [[File:Defenders Medal 2 (EU2012).png|32px]]<br/>'''Outsider Growth Rate''' | | style="background-color: #eaecf0; padding: 8px 5px 5px 5px;" | [[File:Defenders Medal 2 (EU2012).png|32px]]<br/>'''Outsider Growth Rate''' | ||
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| style="width: 12%;" | -20 | | style="width: 12%;" | -20 | ||
| style="width: 12%;" | +0 | | style="width: 12%;" | +0 | ||
| style="width: 12%;" | 62.5% | |||
| style="width: 12%;" | 50% | | style="width: 12%;" | 50% | ||
| style="width: 12%;" | 25% | | style="width: 12%;" | 25% | ||
| style="width: 12%;" | 0% | | style="width: 12%;" | 0% | ||
|- align="center" | |- align="center" | ||
|Classic || +0 || 75% || -10 || +0 || 67% || 50% || 0% | |Classic || +0 || 75% || -10 || +0 || 75% || 67% || 50% || 0% | ||
|- align="center" | |- align="center" | ||
|Brutal || +0 || 90% || +0 || +10 || 83% || 75% || 50% | |Brutal || +0 || 90% || +0 || +10 || 87.5% || 83% || 75% || 50% | ||
|- align="center" | |- align="center" | ||
|Impossible || +1 || 100% || +10 || +20 || 100% || 100% || 100% | |Impossible || +1 || 100% || +10 || +20 || 100% || 100% || 100% || 100% | ||
|} | |} | ||
Revision as of 02:40, 13 August 2020
Difficulty Curve
Long War Rebalance is designed for players of all skill levels, offering a greater range of difficulties and even more Second Wave options to customize your experience.
In general, Normal difficulty is easier and Impossible is harder. Veteran Long War players who are new to this mod should seriously consider dropping their difficulty a level or two as the mod can take some experience to get used to.
The difficulty curve is also adjusted so that the game starts off easier and gets significantly harder as the game progresses.
Expectations
Captures and interrogations are required research: getting them early is important to avoid slowing down research.
Destroyers are difficult to shoot down and attempting to in the early-mid game is not advised.
Large UFOs and swarming abductions are quite challenging -- treat them with respect and do not rule out retreating.
Expect to have satellites shot down, expect to not be able to stop a lot of UFOs, and expect to lose around 1 country per month to panic (give or take).
Regarding the First Mission
The first mission is challenging. It is intended to act as a litmus test to guide you in selecting a difficulty. If you fail the first mission you may consider dropping the difficulty a notch. Injuries and even deaths on the first mission are not unreasonable as it is intended to mimic the difficulty you would experience in some of the tougher battles in the mid-late game.
Difficulty Levels
In Long War Rebalance, difficulty levels scale the amount of resources gained from missions, as well as monthly funding, starting cash, starting HQ power, and initial country panic levels. Unlike Long War, UFO HP and alien stat bonuses from leader levels and research are scaled down on lower difficulties. Difficulty level also affects the effectiveness of the Outsiders' new Growth ability, as well as the chance for aliens to use Overwatch when dropping into missions or after using Launch.
Note: Outsider growth is disabled when using Second Wave option: (#26) Defective Outsiders
| First Mission Alien Count | |||||||
|---|---|---|---|---|---|---|---|
| Difficulty | Sectoids | Outsiders | |||||
| Normal | 10 | - | |||||
| Classic | 12 | - | |||||
| Brutal | 13 | 1 | |||||
| Impossible | 14 | 2 | |||||
