Jump to content

Barracks (LWR): Difference between revisions

From UFOpaedia
Ucross (talk | contribs)
Ucross (talk | contribs)
No edit summary
Line 2: Line 2:


{{Template:REWRITE NEEDED (EU2012)}}
{{Template:REWRITE NEEDED (EU2012)}}
== In General ==


The campaign starts with 40 soldiers, unless starting with France's "Foreign Legion", in which case you start with 60 soldiers. The capacity of the '''Barracks''' is 100, this is including SHIVs. There are following options:
The campaign starts with 40 soldiers, unless starting with France's "Foreign Legion", in which case you start with 60 soldiers. The capacity of the '''Barracks''' is 100, this is including SHIVs. There are following options:
Line 11: Line 13:
*'''Officer Promotions'''. Here you can choose which of your soldiers should become an officer, and to what rank they should be promoted. You can only assign titles that have already been purchased at the officers' school.
*'''Officer Promotions'''. Here you can choose which of your soldiers should become an officer, and to what rank they should be promoted. You can only assign titles that have already been purchased at the officers' school.
*'''Visit the Psi Labs'''. Test soldiers to discover their psionic ability. Each test lasts 12-15 days, this depends on soldier's will, which also determines the success chance. See [[Psionic Labs (LWR)]].
*'''Visit the Psi Labs'''. Test soldiers to discover their psionic ability. Each test lasts 12-15 days, this depends on soldier's will, which also determines the success chance. See [[Psionic Labs (LWR)]].
<div style="max-width: 1080px; text-align:center;">
<div style="width:700px; margin: 0 auto;">
<div style="float: left;">
{{Facilities Data Box (Long War)
|image=Wiki-facbox_barracks.png
|isize=256
|effect=Home of all your soldiers and SHIVs
|adjacency=None
|prerequisites=None
|other=None
|credits=0
|alienaloys=0
|elerium=0
|meld=0
|build time=0
|quick credits=0
|quick alienaloys=0
|quick elerium=0
|quick meld=0
|quick build time=0
|maintenance=0
|power=1
|}}
</div>
<div style="float: right;">
{{Facilities Data Box (Long War)
|image=Officer_Training_School_(EU2012).png
|isize=256
|effect=XCom Training Programs and Officer Training Programs
|adjacency=None
|prerequisites=None
|other=One Soldier ranked as Corporal
|manpower=1 [[Soldiers (Long War)|Soldier]] at Corporal rank
|credits=200
|quick credits=300
|quick meld=10
|build time=7
|quick build time=4
|maintenance=10
|power=1
|}}
</div>
</div>
</div>
<div style="clear:both;"></div>





Revision as of 23:04, 9 August 2020

Back to Main Page


Rewrite Needed
Pistol
Pistol

The contents of this article are outdated, missing key info, confusing or constructed in a discussion format. Possibly due to EXALT sabotage. Please help fight the alien menace by updating or correcting the information on this page.


In General

The campaign starts with 40 soldiers, unless starting with France's "Foreign Legion", in which case you start with 60 soldiers. The capacity of the Barracks is 100, this is including SHIVs. There are following options:

  • View Soldiers. Here you can see the statistics and current status of your ground forces, and you can also customize them, change their equipment, promote them or fire them. However, unless the Barracks' capacity is full, there is never reason to fire your soldiers, as they draw no salary.
  • View the Memorial. Here you can see information about the soldiers who died in combat, as well as the cause of their death.
  • Hire Soldiers. Each new soldier costs §110 on all difficulties. They take 9 days to arrive.
  • Officer Training School. You can buy officer training programs here. See Officer Training School (LWR).
  • Officer Promotions. Here you can choose which of your soldiers should become an officer, and to what rank they should be promoted. You can only assign titles that have already been purchased at the officers' school.
  • Visit the Psi Labs. Test soldiers to discover their psionic ability. Each test lasts 12-15 days, this depends on soldier's will, which also determines the success chance. See Psionic Labs (LWR).


Compared to vanilla XCOM Enemy Unknown/Within, the Officer Training School has changed dramatically. Many of the vanilla upgrades have been removed and instead replaced with Officer training programs.

Cannot be torn down once built.

Officer training programs

In addition, upgrades are unlocked based on the total number of successful missions during the game, instead of the vanilla requirements of a single soldier at a specific rank.

XTP and Officer training programs (LWR)
Upgrade Effect Prerequisites Cost
Required Upgrade Successful Missions
(Modified by Campaign Length)
Credits
XTP I Institutes the XTP (XCOM Training Programme): Healthy PFCs gain 20xp per day. - 20 200
XTP II Upgrades the XTP (XCOM Training Programme): Healthy SPECs and LCPLs gain 50xp per day. - 70 400
Lieutenants Allows the promotion of 3 Soldiers to Lieutenants. - 10 100
Captains Allows the promotion of 2 additional Lieutenants, and allows the promotion of 2 Lieutenants to Captains. Tactical Officers 30 200
Majors Allows the promotion of 2 additional Lieutenants and Captains, and allows the promotion of 2 Captains to Majors. Captains 50 300
Colonels Allows the promotion of 2 additional Lieutenants, Captains and Majors, and allows the promotion of 2 Majors to Colonels. Majors 90 400
Field Commander Allows the promotion of 1 additional Lieutenant, Captain, Major and Colonel, and allows the promotion of 1 Colonel to Field Commander. Colonels 120 500

Officer Promotions

Each Officer must have completed at least 5 missions since the last promotion.

Psionic Soldiers, MEC Troopers and S.H.I.V.s cannot be promoted to Officers, and Officers cannot discover or develop Psionic abilities or be augmented into MEC Troopers.

Soldier ranks (Long War)
Rank Officer rank available
Private None
Specialist None
Lance Corporal None
Corporal Lieutenant
Sergeant Captain
Tech Sergeant Major
Gunnery Sergeant Colonel
Master Sergeant Field Commander

See also

Long War: XCOM Facilities 
Static Facilities
Static Facilities

Overview

Mission Control

Research

Engineering

Barracks

Hangar

Situation Room
Constructible Facilities
Constructible Facilities

Access Lift

Alien Containment

Elerium Generator

Foundry

Fission Generator

Genetics Lab

Gollop Chamber

Hyperwave Relay

Laboratory

Officer Training School

Psionic Lab

Repair Bay

Satellite Nexus

Satellite Uplink

Thermo Generator

Workshop