Jump to content

Other Abilities (LWR): Difference between revisions

From UFOpaedia
Ucross (talk | contribs)
No edit summary
Ucross (talk | contribs)
Line 59: Line 59:
==Overwatch==
==Overwatch==


Overwatches all units currently in Line of Sight: Triggers a reaction shot against any unit that acts or moves >1 tile. Reaction shots ignore cover def and cannot crit. Overwatching does not trigger reaction fire.
Overwatches all units currently in Line of Sight: Triggers a reaction shot against any unit that was overwatched and that acts or moves >1 tile. Reaction shots ignore cover def and cannot crit. Overwatching does not trigger reaction fire.


==Panicked==
==Panicked==

Revision as of 20:28, 29 July 2020

Back To Main Page

Combat Readiness

When an XCOM unit ends the turn with an action point remaining it activates Combat Readiness. Combat readiness grants +10 aim and +5 def and lasts until the end of the unit's next turn.

Units with Awareness gain double the benefit from Combat Readiness: +20 aim and +10 def.

Units that lose their steadied weapon because they can't see any enemies at the beginning or end of their turn will gain the Combat Readiness bonus.

Combat Readiness has no perk or ability associated with it, but you can tell which units have the buff because their base HP color turns a lighter shade.

Enraged

If a soldier on XCOM's team has died, all other non-SHIV members gain the ability to Enrage.

Chance to Enrage = 3% x # of dead XCOM x # of enemies in vision

An enraged soldier:

- Deals +50% weapon damage

- Has a 50% chance for any action to cost 0 AP

- Is immune to triggering non-suppression reaction fire


Enraged soldiers can be identified because their AP pips will have turned red.

Fatigued and Exhausted

Soldiers who enter a mission with fatigue may suffer a loss of APs (Action Points) at the beginning of each their turns:

Status Effect Chance (Modified by Campaign Length) Notes
Fatigued 1 AP loss 3% per day of fatigue
Exhausted 2 AP loss 1% per day of fatigue Will not occur if an enemy is in sight

Hunkered

Any unit in cover can Hunker Down to increase their DR while protected by cover by 50%, double their cover-based defense, and reduce the hit chance of psionic attacks by 50%. The unit will lose all vision and end their turn.

Hunkered units will have their base HP color turn grey.

Overwatch

Overwatches all units currently in Line of Sight: Triggers a reaction shot against any unit that was overwatched and that acts or moves >1 tile. Reaction shots ignore cover def and cannot crit. Overwatching does not trigger reaction fire.

Panicked

Panicked units have an 80% chance to recover each turn. If they are going to recover, they will receive a popup saying they are regaining control; otherwise they will remain panicking.

Steady Weapon

Steadying a weapon increase a unit's aim and crit by 50 on its next shot/overwatch. It reduces rocket scatter by 50%. Steady is lost if unit moves, is hit, or changes weapons. Steady is converted into Combat Readiness (+10 aim, +5 def) if unit can't see any enemies at the beginning or end of a turn.

Steady is only available if unit can see an enemy and steadying a weapon does not trigger reaction fire.