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Alien Aggression (LWR): Difference between revisions

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Aggression is incremented as XCOM '''destroys''' or '''successfully assaults''' alien UFOs:
Aggression is incremented as XCOM '''destroys''' or '''successfully assaults''' alien UFOs:


<div style="max-width:650px;">
{| class="wikitable" cellpadding="15" style="text-align:center;"
Scout or Fighter: +12.5% (25% chance)
|+
Raider or Destroyer: +12.5% (50% chance)
|-
Harvester, Terror Ship, Transport, or Abductor: +12.5%
! style="padding: 5px;" | Ship Destroyed or Successfully Assaulted
Battleship, Assault Carrier, or Overseer: +25%
! Aggression
</div>
|-
|| Scout or Fighter
|| 25% chance for +12.5%
|-
|| Raider or Destroyer
|| 50% chance for +12.5%
|-
|| Harvester, Terror Ship, Transport, or Abductor
|| +12.5%
|-
|| Battleship, Assault Carrier, or Overseer
|| +25%
|}


It can also be increased by launching '''Combat Patrols''':
It can also be increased by launching '''Combat Patrols''':


<div style="max-width:350px;">
{| class="wikitable" cellpadding="15" style="text-align:center;"
Combat Patrol: +12.5%
|+
</div>
|-
! style="padding: 5px;" | Event
! Aggression
|-
|| Combat Patrol
|| +12.5%
|}


It is also increased when XCOM successfully raids an '''[[Missions_(LWR)#Alien_Base_Assault|Alien Base]]''':
It is also increased when XCOM successfully raids an '''[[Missions_(LWR)#Alien_Base_Assault|Alien Base]]''':


<div style="max-width:850px;">
{| class="wikitable" cellpadding="15" style="text-align:center;"
Successful Alien Base Assault: +100%
|+
Beginning of Month after Successful Alien Base Assault: Set to at least 50%
|-
</div>
! style="padding: 5px;" | Event
! Aggression
|-
|| Successful Alien Base Assault
|| +100%
|-
|| Beginning of Month after a Successful Alien Base Assault
|| Set to at least 50%
|}


===Decreasing Aggression===
===Decreasing Aggression===


Aggression is constantly reduced throughout the game as time passes in intervals of 12.5%. The rate of reduction is directly proportional to how much aggression the aliens have (e.g. 100% aggression decreases twice as fast as 50% aggression).
Aggression is constantly reduced throughout the game as time passes (checked every 30 minutes) in intervals of 12.5%. The rate of reduction is directly proportional to how much aggression the aliens have (e.g. 100% aggression decreases twice as fast as 50% aggression).


== Effect of Aggression ==
== Effect of Aggression ==

Revision as of 13:08, 29 July 2020

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In General

The more XCOM performs activities that harass the alien entity, the higher the alien's Aggression will become. Aggression determines which kinds of missions the aliens will run each month, if the aliens should increase their leader levels, and if they aliens should redirect their Harvest missions.

Increasing and Decreasing Aggression

Aggression is a value between 0 and 100% that moves up and down throughout the months.

Increasing Aggression

Aggression is incremented as XCOM destroys or successfully assaults alien UFOs:

Ship Destroyed or Successfully Assaulted Aggression
Scout or Fighter 25% chance for +12.5%
Raider or Destroyer 50% chance for +12.5%
Harvester, Terror Ship, Transport, or Abductor +12.5%
Battleship, Assault Carrier, or Overseer +25%

It can also be increased by launching Combat Patrols:

Event Aggression
Combat Patrol +12.5%

It is also increased when XCOM successfully raids an Alien Base:

Event Aggression
Successful Alien Base Assault +100%
Beginning of Month after a Successful Alien Base Assault Set to at least 50%

Decreasing Aggression

Aggression is constantly reduced throughout the game as time passes (checked every 30 minutes) in intervals of 12.5%. The rate of reduction is directly proportional to how much aggression the aliens have (e.g. 100% aggression decreases twice as fast as 50% aggression).

Effect of Aggression

Aggression is intended to reflect the alien's becoming more aware of XCOM and XCOM becoming more threatening to them.

Alien Missions

Aggression is used to determine the types of missions the aliens will field.

In general, High Aggression leads to:

Triggering an XCOM Base Defense Mission
More Hunt Missions
More Research Missions
More Bombing Missions
More Terror Missions
Less Infiltrations
Less Abductions
Less Harvest Missions

Alien Leaders

75% Aggression: +1 Level to all alien leaders
100% Aggression: +2 Levels to all alien leaders

Protecting Harvesters

If the aliens are being very aggressive, they will try to move their Harvest Missions that reside in XCOM territory. This will cost them 2% resource each time they do, and they may have to do this multiple times.

Relocate chance: Aggression / 2

See also