Innate Weapons (Apocalypse): Difference between revisions
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Innate weapons, or built-in weapons, are permanently attached to certain units and cannot be picked up or recovered. | Innate weapons, or built-in weapons, are permanently attached to certain units and cannot be picked up or recovered. | ||
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| 130 | | 130 | ||
| Explosive | | Explosive | ||
| 25 m | | 25 m* | ||
| 5 | | 5 | ||
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| colspan="10" | functionally identical to [[Mind Bender]]; also used by [[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] | | colspan="10" | functionally identical to [[Mind Bender]]; also used by [[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] | ||
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<nowiki>*</nowiki>Appears to be unused; Poppers detonate when adjacent to their target. | |||
== Innate Weapons (security stations) == | == Innate Weapons (security stations) == | ||
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* [[Security_Station_(Apocalypse)|Security Station]]: [[Megapol_Plasma_Gun|Megapol Plasma Gun]] | * [[Security_Station_(Apocalypse)|Security Station]]: [[Megapol_Plasma_Gun|Megapol Plasma Gun]] | ||
* [[Advanced_Security_Station_(Apocalypse)|Advanced Security Station]]: [[Disruptor_Gun|Disruptor Gun]] | * [[Advanced_Security_Station_(Apocalypse)|Advanced Security Station]]: [[Disruptor_Gun|Disruptor Gun]] | ||
{{Equipment (Apocalypse) Navbar}} | |||
[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
[[Category: Data_tables]] | [[Category: Data_tables]] | ||
Revision as of 09:08, 14 July 2020
Innate weapons, or built-in weapons, are permanently attached to certain units and cannot be picked up or recovered.
Innate Weapons (Aliens)
Most innate weapons in X-COM Apocalypse are used by certain aliens. This section lists the statistics for all such weapons.
Notes:
- Accuracy values are the accuracy of the weapon.
- Alien innate weapons have unlimited ammunition, with the exception of the Popper's Bomb.
| Innate Weapons (Apocalypse) | ||||||||||
| Name | R.O.F. | Accuracy | Power | Damage type | Range | Blast radius | ||||
|---|---|---|---|---|---|---|---|---|---|---|
| Megaspawn's Disruptor | 0.6 r/s | 75% | 70 | Disruptor | 62.5 m | N/A | ||||
| Megaspawn's Launcher | 0.327 r/s | 85% | 100 | Explosive | 87 m | 7 | ||||
| Spitter's Vomit Funnel | 0.692 r/s | 85% | 34 | Entropy Enzyme | 24 m | N/A | ||||
| Multiworm's Spit | 1.12 r/s | 88% | 36 | Entropy Enzyme | 16.25 m | N/A | ||||
| Alien Egg's Vomit Funnel | 0.9 r/s | 88% | 30 | Entropy Enzyme | 11.25 m | N/A | ||||
| Hyperworm's Bite | 1.03 r/s | 90% | 40 | Armor Piercing | 3.125 m | N/A | ||||
| Queenspawn's Tentacles | 0.5625 r/s | 100% | 255 | Entropy Enzyme | 56 m | N/A | ||||
| Popper's Bomb | 0.6 r/s | 90% | 130 | Explosive | 25 m* | 5 | ||||
| Psimorph's Mind Bender | functionally identical to Mind Bender; also used by Micronoid Aggregate | |||||||||
*Appears to be unused; Poppers detonate when adjacent to their target.
Innate Weapons (security stations)
The gun emplacements in X-COM's security stations are fitted with the following weapons: