Gene Mods (LWR): Difference between revisions
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[[Long_War_Rebalance|Back To Main Page]] | [[Long_War_Rebalance|Back To Main Page]] | ||
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<div>__TOC__<br/><br/>{{Header (Long War)}}</div> | <div>__TOC__<br/><br/>{{Header (Long War)}}</div> | ||
</div> | </div> | ||
== Gene mods== | == Gene mods== | ||
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!! width="8%" rowspan="2"| Prerequisite | !! width="8%" rowspan="2"| Prerequisite | ||
!! width="75%" rowspan="2" | Description | !! width="75%" rowspan="2" | Description | ||
!! width="5%" colspan="3" | Cost | !! width="5%" colspan="3" | Cost | ||
|-align="center" | |-align="center" | ||
| {{Credits Icon}} || {{Meld Icon}} || {{Time Icon}} | | {{Credits Icon}} || {{Meld Icon}} || {{Time Icon}} | ||
|-align="center" | |-align="center" | ||
| [[File:Adaptive Bone Marrow (EU2012).png|60px|left]] {{ Adaptive Bone Marrow ( | | [[File:Adaptive Bone Marrow (EU2012).png|60px|left]] {{ Adaptive Bone Marrow (LWR) |align=right }} | ||
|| Legs | || Legs | ||
|| Chryssalid Autopsy | || Chryssalid Autopsy | ||
|| | || This soldier recovers from injuries 25% faster and regenerates 2 base (non-armor) HP each turn (amount can vary on certain aliens). | ||
|| | || §100 | ||
|| 12 | |||
|| | |||
|| 6 | || 6 | ||
|-align="center" | |-align="center" | ||
| [[File:Adrenal_Neurosympathy_(EU2012).png|60px|left]] {{ Adrenal Neurosympathy ( | | [[File:Adrenal_Neurosympathy_(EU2012).png|60px|left]] {{ Adrenal Neurosympathy (LWR) |align=right }} | ||
|| Chest | || Chest | ||
|| Muton Autopsy | || Muton Autopsy | ||
|| Overloads the | || Overloads the adrenal glands; when this soldier takes an action, there is a chance (10% per enemy in sight) that the soldier emits pheromones that grants 10 aim, 5 crit, 1.2 mob, and removes panic from all soldiers in LoS. The buff lasts for 2 turns. Can only occur once every 5 turns. | ||
|| | || §150 | ||
|| 22 | |||
|| | || 11 | ||
|| | |||
|-align="center" | |-align="center" | ||
| [[File:Bioelectric_Skin_(EU2012).png|60px|left]] {{ | | [[File:Bioelectric_Skin_(EU2012).png|60px|left]] {{ Adrenaline Surge (LWR) |align=right }} | ||
|| Skin | || Skin | ||
|| | || Muton Elite Autopsy | ||
|| | || Grants +6 mobility and +30 defense when below 50% HP. | ||
|| | || §80 | ||
|| | || 8 | ||
|| | || 4 | ||
|-align="center" | |-align="center" | ||
| [[File:Depth_Perception_(EU2012).png|60px|left]] {{ Depth Perception ( | | [[File:Depth_Perception_(EU2012).png|60px|left]] {{ Depth Perception (LWR) |align=right }} | ||
|| Eyes | || Eyes | ||
|| Xenogenetics | || Xenogenetics | ||
|| Height | || Height advantage grants an additional +20 crit. | ||
|| | || §90 | ||
|| 10 | |||
|| | || 5 | ||
|| | |||
|-align="center" | |-align="center" | ||
| [[File:Hyper_Reactive_Pupils_(EU2012).png|60px|left]] {{ Hyper-Reactive Pupils ( | | [[File:Hyper_Reactive_Pupils_(EU2012).png|60px|left]] {{ Hyper-Reactive Pupils (LWR) |align=right }} | ||
|| Eyes | || Eyes | ||
|| Xenogenetics | || Xenogenetics | ||
|| | || Grants +20 aim on any shot after a miss. | ||
|| | || §140 | ||
|| 20 | |||
|| | || 10 | ||
|| | |||
|-align="center" | |-align="center" | ||
| [[File:Mimetic_Skin_(EU2012).png|60px|left]] {{ Iron Skin ( | | [[File:Mimetic_Skin_(EU2012).png|60px|left]] {{ Iron Skin (LWR) |align=right }} | ||
|| Skin | || Skin | ||
|| Cyberdisc Autopsy | || Cyberdisc Autopsy | ||
|| | || All damage taken is reduced by 1. | ||
|| §130 | |||
|| | || 18 | ||
|| | || 9 | ||
|| | |||
|-align="center" | |-align="center" | ||
| [[File:Muscle_Fiber_Density_(EU2012).png|60px|left]] {{ Muscle Fiber Density ( | | [[File:Muscle_Fiber_Density_(EU2012).png|60px|left]] {{ Muscle Fiber Density (LWR) |align=right }} | ||
|| Legs | || Legs | ||
|| Thin Man Autopsy | || Thin Man Autopsy | ||
|| | || Grants superhuman leg strength, enabling the soldier to reach high positions without the need for ladders or other climbing aids. | ||
|| | || §120 | ||
|| | || 16 | ||
|| | || 8 | ||
|-align="center" | |-align="center" | ||
| [[File:Neural_Damping_(EU2012).png|60px|left]] {{ Neural Damping ( | | [[File:Neural_Damping_(EU2012).png|60px|left]] {{ Neural Damping (LWR) |align=right }} | ||
|| Brain | || Brain | ||
|| Berserker Autopsy | || Berserker Autopsy | ||
|| Confers +20 will when defending against Psi attacks and immunity to panic. If the soldier is mind controlled, the control is cancelled and the soldier is stunned for 1 turn instead. Neural damped soldiers cannot learn psionic skills and psionic soldiers cannot be neural damped. | || Confers +20 will when defending against Psi attacks and immunity to all forms of panic. If the soldier is mind controlled, the control is cancelled and the soldier is stunned for 1 turn instead. Neural damped soldiers cannot learn psionic skills and psionic soldiers cannot be neural damped. | ||
|| | || §110 | ||
|| | || 14 | ||
|| | || 7 | ||
|-align="center" | |-align="center" | ||
| [[File:Neural Feedback (EU2012).png|60px|left]] {{ Smart Macrophages ( | | [[File:Neural Feedback (EU2012).png|60px|left]] {{ Smart Macrophages (LWR) |align=right }} | ||
|| Brain | || Brain | ||
|| Sectoid Autopsy | || Sectoid Autopsy | ||
|| Medikits and Restorative Mist heal 2 HP more when used on the soldier.<br>Confers complete immunity to | || Medikits and Restorative Mist heal 2 HP more when used on the soldier.<br>Confers complete immunity to acid. | ||
|| | || §160 | ||
|| | || 24 | ||
|| 12 | || 12 | ||
|-align="center" | |-align="center" | ||
| [[File:Secondary_Heart_(EU2012).png|60px|left]] {{ Secondary Heart ( | | [[File:Secondary_Heart_(EU2012).png|60px|left]] {{ Secondary Heart (LWR) |align=right }} | ||
|| Chest | || Chest | ||
|| Muton Elite Autopsy | || Muton Elite Autopsy | ||
|| Causes soldiers to bleed out instead of dying the first time they go to zero health in a mission. The bleed-out timer is extended by 2 turns | || Causes soldiers to bleed out instead of dying the first time they go to zero health in a mission. The bleed-out timer is extended by 2 turns. | ||
|| | || §70 | ||
|| | || 6 | ||
|| 3 | |||
|| | |||
|} | |} | ||
== | == Gene Mod Interactions == | ||
* ''Secondary Heart'' does not protect the Volunteer from mortal wounds. A fatal shot will kill him/her instead of triggering the perk. This behavior only pertains to the final mission, it is a vanilla mechanic. | |||
* | * ''Neural Damping'' is unavailable to Psi-trained troops. | ||
* It is also possible to "switch" between any of two GeneMod types within each slot categories for a cost. | |||
* Gene modded troopers lose their gene modded benefits when becoming a MEC. MEC troopers cannot get gene mods. | |||
* Firing a rocket always counts as a miss, activating the ''Hyper Reactive Pupils'' bonus. However the aim bonus does not reduce rocket scatter. | |||
* | |||
* | |||
* | |||
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==See also== | ==See also== | ||
{{Soldiers ( | {{Soldiers (LWR) Navbar}} | ||
[[Category:Soldiers ( | [[Category:Soldiers (LWR)]] | ||
[[Category: Long War]] | [[Category: Long War Rebalance]] | ||
Revision as of 17:50, 13 July 2020

Gene mods
Gene Mod Interactions
- Secondary Heart does not protect the Volunteer from mortal wounds. A fatal shot will kill him/her instead of triggering the perk. This behavior only pertains to the final mission, it is a vanilla mechanic.
- Neural Damping is unavailable to Psi-trained troops.
- It is also possible to "switch" between any of two GeneMod types within each slot categories for a cost.
- Gene modded troopers lose their gene modded benefits when becoming a MEC. MEC troopers cannot get gene mods.
- Firing a rocket always counts as a miss, activating the Hyper Reactive Pupils bonus. However the aim bonus does not reduce rocket scatter.






















