SMOKBIT.DAT: Difference between revisions
Appearance
Bomb Bloke (talk | contribs) m Smoke and Fire! |
Bomb Bloke (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
This file is only used by tactical saves. | This file is only used by tactical saves. | ||
Always 1250 bytes. | Always 1250 bytes. Amount used vary depending on the size of the map. | ||
It is a bitfield for fire and smoke, map tiles in order west to east, north to south, top to bottom. Least significant bit is first, most significant bit last. | It is a bitfield for fire and smoke, map tiles in order west to east, north to south, top to bottom. Least significant bit is first, most significant bit last. | ||
If a bit is set to 1, then the tile will have a corresponding record in [[SMOKREF.DAT]]. Note that any edits to this file are ignored by the game, making it redundant - Most likely it's contents are redefined in memory each turn. | |||
==See Also== | ==See Also== | ||
Revision as of 03:59, 22 October 2006
This file is only used by tactical saves.
Always 1250 bytes. Amount used vary depending on the size of the map.
It is a bitfield for fire and smoke, map tiles in order west to east, north to south, top to bottom. Least significant bit is first, most significant bit last.
If a bit is set to 1, then the tile will have a corresponding record in SMOKREF.DAT. Note that any edits to this file are ignored by the game, making it redundant - Most likely it's contents are redefined in memory each turn.