Agents (Chimera): Difference between revisions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
Rather than the classes of XCOM and XCOM2, Chimera Squad features a set of individual agents, each with a distinct skill set. You can only take four agents on the APC to a mission. Loss of any agent results in a mission failure to save their life, but this is much less likely to happen than in previous games. When an agent is reduced to 0 HP they will always begin bleeding out, and can be stabilised by any agent. If an agent bleeds out, the mission will be aborted, but agents will automatically be extracted from a mission provided they are stabilised or the encounter is completed before they bleed out. | Rather than the classes of XCOM and XCOM2, Chimera Squad features a set of individual agents, each with a distinct skill set. You can only take four agents on the APC to a mission. Loss of any agent results in a mission failure to save their life, but this is much less likely to happen than in previous games. When an agent is reduced to 0 HP they will always begin bleeding out, and can be stabilised by any agent. If an agent bleeds out, the mission will be aborted, but agents will automatically be extracted from a mission provided they are stabilised or the encounter is completed before they bleed out. | ||
You begin with four agents: | You begin with four agents if you enable the tutorial; otherwise, you are allowed to select any combination of agents as your starting four: | ||
* [[Godmother (Chimera)|Godmother]] | * [[Godmother (Chimera)|Godmother]] | ||
* [[Cherub (Chimera)|Cherub]] | * [[Cherub (Chimera)|Cherub]] | ||
| Line 7: | Line 7: | ||
* [[Verge (Chimera)|Verge]] | * [[Verge (Chimera)|Verge]] | ||
Additional agents can be recruited during the campaign: | Additional agents can be recruited during the campaign, up to a maximum of 8 agents per playthrough: | ||
* [[Torque (Chimera)|Torque]] | * [[Torque (Chimera)|Torque]] | ||
* [[Shelter (Chimera)|Shelter]] | * [[Shelter (Chimera)|Shelter]] | ||
* [[Blueblood (Chimera)|Blueblood]] | * [[Blueblood (Chimera)|Blueblood]] | ||
* [[Zephyr (Chimera)|Zephyr]] | * [[Zephyr (Chimera)|Zephyr]] | ||
* | * [[Axiom (Chimera)|Axiom]] | ||
* [[Claymore (Chimera)|Claymore]] | |||
* [[Patchwork (Chimera)|Patchwork]] | |||
Revision as of 14:45, 28 April 2020
Rather than the classes of XCOM and XCOM2, Chimera Squad features a set of individual agents, each with a distinct skill set. You can only take four agents on the APC to a mission. Loss of any agent results in a mission failure to save their life, but this is much less likely to happen than in previous games. When an agent is reduced to 0 HP they will always begin bleeding out, and can be stabilised by any agent. If an agent bleeds out, the mission will be aborted, but agents will automatically be extracted from a mission provided they are stabilised or the encounter is completed before they bleed out.
You begin with four agents if you enable the tutorial; otherwise, you are allowed to select any combination of agents as your starting four:
Additional agents can be recruited during the campaign, up to a maximum of 8 agents per playthrough: