|
|
| Line 2: |
Line 2: |
|
| |
|
| == General == | | == General == |
| * None of [[Known Bugs|these bugs or limits]] except: | | * None of [[Known Bugs (Apocalypse)|these bugs or limits]]. |
| ** Grenade Timer Behaviour: Can be configured to emulate it, and in fact is set as such by default.
| |
| * Cross-platform.
| |
| * Mouse wheel support.
| |
| * Caret for text editing.
| |
| * No CPU-based speed (animations play at a constant speed regardless of the computer).
| |
| * Mouse input works like modern systems.
| |
| * Human-readable savegame format.
| |
| * Quicksave/Quickload feature.
| |
| * Autosaves and Ironman mode.
| |
| * No savegame limit.
| |
| * Painless customizability with modular rulesets in human-readable format.
| |
| * Full Unicode support.
| |
| * Localized in many more languages.
| |
| * Take screenshots in-game.
| |
| * Standalone "Skirmish" style custom Battlescape mission generator.
| |
| * Customizable keyboard shortcuts.
| |
| * Native support for in-game music in many different file formats (including OGG, MP3, etc.)
| |
| * Customizable display and audio options.
| |
| * A built-in and extendable selection of optional display filters.
| |
| * Various gameplay options, including [[XcomUtil]] and [[UFO Extender]] features.
| |
| * Corrected erroneous text and descriptions.
| |
| * Various UI and quality-of-life enhancements like sliders, scrollbars, etc.
| |
| * Melee stat shown in the unit stat page.
| |
|
| |
|
| == Cityscape == | | == Cityscape == |
| Line 31: |
Line 8: |
|
| |
|
| == Battlescape == | | == Battlescape == |
| * Objects, fire and smoke keeps animating while walking or scrolling the screen. | | * |
| * Pathfinding is a different algorithm: it will always find a solution, if there is one, no matter how difficult.
| |
| * AI/behaviour of aliens is different. - Impossible to 100% exactly mimic original AI.
| |
| * Waypoint-based projectiles have no upward limit on the number of waypoints they may use.
| |
| * The inventories of mind controlled, non-terrorist aliens may be accessed.
| |
| * Can use special abilities of mind-controlled aliens.
| |
| * The limit on units has been removed, allowing 23 or more soldiers to assault alien bases.
| |
| * Unit spawning function has been improved - no more large units stuck in walls.
| |
| * Units holding two single-handed weapons will have the fact represented on their sprite.
| |
| * Soldier sprites will have their hair and skin recolored to represent their race.
| |
| * Can cancel out enemy's mind-control with your own.
| |
| * "Not enough equipment" screen shows items missing.
| |
| * At the end of the mission, ammo from clips is totalled, so you only lose enough clips to match the total ammo used (as opposed to losing any used clip).
| |
| * Soldier equipment loadouts are automatically saved.
| |
| * Soldier equipment can be copy/pasted in pre-battle equipment screen.
| |
| * Soldier rank and stats accessible from inventory.
| |
| * Can load game from Battlescape.
| |
| * Right-click opens doors.
| |
| * Right-click will cancel a unit's movement, and will cause projectiles to "skip" their flight paths, instantly hitting their target.
| |
| * Possibility to use "force fire" when no line of sight is available. (CTRL + Left Mouse Button for firing)
| |
| * Tooltips on Battlescape buttons.
| |
| * Melee weapons can be used for reaction fire (Chryssalids, Zombies, Reapers, etc).
| |
| | |
| == Optional features ==
| |
| While the above differences are hardcoded, there are also various new "non-vanilla" features you can choose to enable, such as gameplay features and keyboard shortcuts. See the [[Options (OpenApoc)|Options]] section for more information.
| |
|
| |
|
| [[Category:OpenApoc]] | | [[Category:OpenApoc]] |
OpenApoc is modelled after the original Apocalypse and enhances the game experience dramatically.
General
Cityscape
- Aircraft weapons may be unequipped.
Battlescape