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The heaviest armor available to XCOM and it shows. While it lowers mobility, there are numerous ways to counter this and when combined with the ''Extra Conditioning'' perk, '''Titan Armor''' gives a total of 16 armor HP (12 base + 4 perk). This makes for an ultimate defense and will ensure your soldiers stay away from the infirmary. Due to its low mobility, you should consider combining this armor with [[Equipment (Long War)#Miscellaneous Items|Walker Servos]], an [[Weapons (Long War)#SMG|SMG]], or ''Sprinter'' so that the wearer can keep up with the rest of the squad.
The heaviest armor available to XCOM and it shows. While it lowers mobility, there are numerous ways to counter this and when combined with the ''Extra Conditioning'' perk, '''Titan Armor''' gives a total of 16 armor HP (12 base + 4 perk). This makes for an ultimate defense and will ensure your soldiers stay away from the infirmary. Due to its low mobility, you should consider combining this armor with [[Equipment (Long War)#Miscellaneous Items|Walker Servos]], an [[Weapons (Long War)#SMG|SMG]], or ''Sprinter'' so that the wearer can keep up with the rest of the squad.


Soldiers wearing this armor are granted partial immunity to acid. They are also granted complete protection from the MEC Flamethower and are able cross burning tiles.
Soldiers wearing this armor are granted partial immunity to acid. They are also granted complete protection from the MEC Flamethower and are able to cross burning tiles.





Latest revision as of 22:01, 4 November 2018

Long War Main Page
Prerequisites Advanced Power Armor
Other Required for Archangel Armor
Engineers 65
Special Poison/Fire/Air Supply
Health
| Mobility
| Defense
| Will
| Damage Reduction
Stats
12 | 0 | 0 | 0 | 0.5
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§300 | 60 | 40 | 8 | 14
Quick
§450 | 90 | 60 | 17 | 7


This Titan Armor is among our heaviest designs, enhancing our soldier's protection from weapons fire, while also providing immunity to fire and toxins.

The heaviest armor available to XCOM and it shows. While it lowers mobility, there are numerous ways to counter this and when combined with the Extra Conditioning perk, Titan Armor gives a total of 16 armor HP (12 base + 4 perk). This makes for an ultimate defense and will ensure your soldiers stay away from the infirmary. Due to its low mobility, you should consider combining this armor with Walker Servos, an SMG, or Sprinter so that the wearer can keep up with the rest of the squad.

Soldiers wearing this armor are granted partial immunity to acid. They are also granted complete protection from the MEC Flamethower and are able to cross burning tiles.










Gallery

See also

Long War: Loadout 
Weapons
Weapons

Weapons

Primary
Weapons

Secondary
Weapons
Armor
Armor

Armor

Leather Jacket

Tac Vest

Tac Armor

Phalanx Armor

Kestrel Armor

Carapace Armor

Aurora Armor

Banshee Armor

Corsair Armor

Aegis Armor

Titan Armor

Seraph Armor

Archangel Armor

Shadow Armor

Vortex Armor

MEC-1

MEC-2

MEC-3
Equipment
Equipment

Equipment