Talk:Smoke Grenade: Difference between revisions
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- Egor | - Egor | ||
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A few thoughts: | |||
The smoke grenade on the Skyranger level only really works if you are intending to fly out the back or you want to prevent aliens that are within visible range (20 tiles) from spotting you. When you move onto the ramp, you're technically on ground level. Your unit is offset, but otherwise on ground level, and should take advantage of smoke in its tile. | |||
Smoke works the same way as explosives - solid objects block the blast from going further, so you'd only get the smoke to go inside the Skyranger and out the back. Oh wait, do you mean they don't produce the same amount of smoke? This could be a fire/smoke particle limit problem. | |||
Reactions are reduced because smoke reduces the observer's maximum visible range. You see, the defender can only react if it spots the attacker - and if it can't, then it won't. However, the moment you step into a portion of smoke that's thin enough to allow the defender to see you, the defender gets a chance to react given all the conditions are met (higher reaction level and sufficient TUs to react, etc). | |||
- [[User:NKF|NKF]] | |||
Revision as of 06:34, 14 September 2006
I would imagine that smoke grenades are one of the most misunderstood items for beginner players. They are the only way for a player to add obscurement and cover so they are important. Here are some of my thoughts on smoke.
Smoke grenades only cover the level on which they are placed. A smoke grenade that explodes on the ground will not protect the inside of the skyranger, for example. For that reason I'd recommend using a smoke grenade on the ground and another inside the skyranger at the start of a mission. Scouting through the cloud and using shooters from behind the cloud is very effective, so effective in fact that there's not much reason to sweep the map until the smoke clears.
Smoke genades do not seem to explode properly in outdoor terrain, giving only wispy smoke. They are best used inside bases, buildings, and spaceships. Fortunately, the perimeter of the skyranger seems to be considered indoors.
Smoke can also help in situations where your scout will inevitably be put into the firing line. The most common situation is when you enter a cross shaped small spaceship where you know the alien will be standing at the back. If the scout carries a primed smoke grenade he will be able to drop it without triggering reaction fire and end the turn. The smoke grenade will (hopefully) provide cover during the aliens movement.
I suspect that reaction shots are less likely against targets in smoke. For example, when a proximity grenade explodes there will be plenty of smoke so reaction shots against any following aliens can be lost. Perhaps someone else can verify this.
- Egor
A few thoughts:
The smoke grenade on the Skyranger level only really works if you are intending to fly out the back or you want to prevent aliens that are within visible range (20 tiles) from spotting you. When you move onto the ramp, you're technically on ground level. Your unit is offset, but otherwise on ground level, and should take advantage of smoke in its tile.
Smoke works the same way as explosives - solid objects block the blast from going further, so you'd only get the smoke to go inside the Skyranger and out the back. Oh wait, do you mean they don't produce the same amount of smoke? This could be a fire/smoke particle limit problem.
Reactions are reduced because smoke reduces the observer's maximum visible range. You see, the defender can only react if it spots the attacker - and if it can't, then it won't. However, the moment you step into a portion of smoke that's thin enough to allow the defender to see you, the defender gets a chance to react given all the conditions are met (higher reaction level and sufficient TUs to react, etc).
- NKF