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Template:Grenades (LW2): Difference between revisions

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| [[File:XCOM2_Inv_Gas_Grenade.png|x32px]]
| [[File:XCOM2_Inv_Gas_Grenade.png|x32px]]
|Gas Grenade || 10 || 5 || 1-3 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse
|Gas Grenade || 10 || 5 || 1-3 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || Gas Grenade || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse
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| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x32px]]
| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x32px]]
|Gas Bomb<sup>1</sup> || 10 || 6 || 1-4 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses
|Gas Bomb<sup>1</sup> || 10 || 6 || 1-4 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || Gas Bomb || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses
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| [[File:XCOM2_Inv_Firebomb.png|x32px]]
| [[File:XCOM2_Inv_Firebomb.png|x32px]]
|Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse
|Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || Incendiary Grenade || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse
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| [[File:XCOM2_Inv_FirebombMK2.png|x32px]]
| [[File:XCOM2_Inv_FirebombMK2.png|x32px]]
|Incendiary Bomb<sup>1</sup> || 10 || 2 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses
|Incendiary Bomb<sup>1</sup> || 10 || 2 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || Incendiary Bomb || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses
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| [[File:XCOM2_Inv_Acid_Bomb.png|x32px]]
| [[File:XCOM2_Inv_Acid_Bomb.png|x32px]]
|Acid Grenade || 10 || 1 || 1-3 || 4 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. || AcidGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse
|Acid Grenade || 10 || 1 || 1-3 || 4 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. || Acid Grenade || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse
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| [[File:XCOM2_Inv_Acid_BombMK2.png|x32px]]
| [[File:XCOM2_Inv_Acid_BombMK2.png|x32px]]
|Acid Bomb<sup>1</sup> || 10 || 2 || 1-4 || 5 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses
|Acid Bomb<sup>1</sup> || 10 || 2 || 1-4 || 5 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || Acid Bomb || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses
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| [[File:XCOM2_Inv_Emp_Grenade.png|x32px]]
| [[File:XCOM2_Inv_Emp_Grenade.png|x32px]]
|EMP Grenade || 12 || 4 || 4-8 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMPGrenadeProject || 10 || 0 || 0 || 1 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck
|EMP Grenade || 12 || 4 || 4-8 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMP Grenade || 10 || 0 || 0 || 1 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck
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| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]]
| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]]
|EMP Bomb<sup>1</sup> || 12 || 5 || 6-12 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMPBombProject || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck
|EMP Bomb<sup>1</sup> || 12 || 5 || 6-12 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMP Bomb || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck
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| [[File:XCOM2_Inv_Proximity_Mine.png|x32px]]
| [[File:XCOM2_Inv_Proximity_Mine.png|x32px]]
|Proximity Mine || 14 || 3 || 4-9 || 1 || no || || 9 || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || ProximityMineProject || 40 || 0 || 10 || 1 || 1x [[Sectopod (LW2)|Sectopod]] Wreck
|Proximity Mine || 14 || 3 || 4-9 || 1 || no || || 9 || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || Proximity Mine || 40 || 0 || 10 || 1 || 1x [[Sectopod (LW2)|Sectopod]] Wreck
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| [[File:XCOM2_Inv_Power_Cell.png|x32px]]
| [[File:XCOM2_Inv_Power_Cell.png|x32px]]
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| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x32px]]
| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x32px]]
|Smoke Bomb<sup>1</sup> || 15 || 6 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || SmokeBombProject || 10 || 0 || 0 || 0 || -  
|Smoke Bomb<sup>1</sup> || 15 || 6 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || Smoke Bomb || 10 || 0 || 0 || 0 || -  
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Revision as of 16:43, 9 December 2017

Icon Weapon Range Blast Radius Damage Shreds Armor Ignores Armor Rupture Terrain Damage Destroys cover Effects Requirements Supplies Alloys Elerium Crystals Elerium Cores Special Items
Frag Grenade 10 3 2-5 1 no 9 yes none - - - - -
Plasma Grenade1 10 3 4-8 2 no 9 yes - Plasma Grenade 10 1 0 1 -
Gas Grenade 10 5 1-3 yes no Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud Gas Grenade 10 1 0 1 1x Viper Corpse
Gas Bomb1 10 6 1-4 yes no Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud Gas Bomb 20 1 2 1 2x Viper Corpses
Incendiary Grenade 10 1 4-9 no over time May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) Incendiary Grenade 10 1 0 1 1x ADVENT Officer Corpse
Incendiary Bomb1 10 2 4-9 no over time May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) Incendiary Bomb 20 1 2 1 2x ADVENT Officer Corpses
Acid Grenade 10 1 1-3 4 no 1 no Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. Acid Grenade 10 1 0 1 1x Archon Corpse
Acid Bomb1 10 2 1-4 5 no 1 no Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time Acid Bomb 20 1 2 1 2x Archon Corpses
EMP Grenade 12 4 4-8 yes no Only damages mechanical enemies and shields; can stun mechanical enemies EMP Grenade 10 0 0 1 1x Drone Wreck
EMP Bomb1 12 5 6-12 yes no Only damages mechanical enemies and shields; can stun mechanical enemies EMP Bomb 20 1 2 1 1x ADVENT Mec Wreck
Proximity Mine 14 3 4-9 1 no 9 yes Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) Proximity Mine 40 0 10 1 1x Sectopod Wreck
Shaped Charge 3 2 100 yes A small directed explosive designed to knock down walls. none 10 0 0 0 -
Flashbang Grenade 12 5 no Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities none - - - - -
Smoke Grenade 15 5 no Grants +20 Defense to units in cloud. Smoke negates flanking bonus none - - - - -
Smoke Bomb1 15 6 no Grants +20 Defense to units in cloud. Smoke negates flanking bonus Smoke Bomb 10 0 0 0 -
Frost Bomb2 10 2 no Freezes enemies - - - - - -

1 Upgraded from previous version with Advanced Explosives Proving Ground project.
2 Requires Alien Hunters DLC