Alien Containment (EU2012): Difference between revisions
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*An '''Alien Containment''' allows the capture of live alien specimens (using the [[Arc Thrower (EU2012)|Arc Thrower]]), opening up the Interrogation research projects. | *An '''Alien Containment''' allows the capture of live alien specimens (using the [[Arc Thrower (EU2012)|Arc Thrower]]), opening up the Interrogation research projects. | ||
*After all alien species have been interrogated, you do not lose anything by deconstructing the Containment facility, so keeping it is a matter of aesthetics: whenever the Base is loaded, any alien species you still have live specimens of (ie: plus interrogation, stun two of every alien to have one live left over) will randomly be inside it in the "ant farm" view. | *After all alien species have been interrogated, you do not lose anything by deconstructing the Containment facility, so keeping it is a matter of aesthetics: whenever the Base is loaded, any alien species you still have live specimens of (ie: plus interrogation, stun two of every alien to have one live left over) will randomly be inside it in the "ant farm" view. | ||
*A common misconception from new players is that the '''Alien Containment''' counts as a lab. Though it does technically add new research projects to your research department, it does ''not'' offer adjacency bonuses. | |||
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==See Also== | ==See Also== | ||
{{Base Facilities (EU2012)}} | {{Base Facilities (EU2012)}} | ||
Latest revision as of 18:56, 9 July 2017
Notes
| Research Required | Xeno-Biology |
| Manpower Required | N/A |
| Base Costs | §85 |
| Power | 5 |
| Maintenance | §18 per month |
| Build Time | 7 days |
| Provides | see notes |
| Adjacency Bonus | N/A |
- An Alien Containment allows the capture of live alien specimens (using the Arc Thrower), opening up the Interrogation research projects.
- After all alien species have been interrogated, you do not lose anything by deconstructing the Containment facility, so keeping it is a matter of aesthetics: whenever the Base is loaded, any alien species you still have live specimens of (ie: plus interrogation, stun two of every alien to have one live left over) will randomly be inside it in the "ant farm" view.
- A common misconception from new players is that the Alien Containment counts as a lab. Though it does technically add new research projects to your research department, it does not offer adjacency bonuses.
See Also
| Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
| Additions: |
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| Strategic: | Building Optimization | ||||||||||
