SPARK (LW2): Difference between revisions
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The SPARK BIT has the ability to remotely hack targets just like the Specialist's GREMLIN. | The SPARK BIT has the ability to remotely hack targets just like the Specialist's GREMLIN. | ||
SPARKs are | SPARKs are more expensive for infiltration. | ||
== Abilities == | == Abilities == | ||
| Line 20: | Line 20: | ||
|Subclass1= Future Combat | |Subclass1= Future Combat | ||
|Subclass2= War Machine | |Subclass2= War Machine | ||
|Aspirant1= {{ | |Aspirant1= {{Adaptive Aim (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Aspirant2= {{ | |Aspirant2= {{Body Shield (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Aspirant3= {{Combat Awareness (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Aspirant3= {{Combat Awareness (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Knight1={{Rainmaker (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Knight1={{Rainmaker (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Knight2={{Bulwark (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Knight2={{Bulwark (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Knight3={{ | |Knight3={{Shredder (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Cavalier1={{Strike (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Cavalier1={{Strike (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Cavalier2={{Formidable (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Cavalier2={{Formidable (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Cavalier3={{ | |Cavalier3={{Holo Targeting (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Vanguard1={{Intimidate (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Vanguard1={{Intimidate (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Vanguard2={{Repair (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Vanguard2={{Repair (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Vanguard3={{Guardian (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Vanguard3={{Guardian (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Paladin1={{ | |Paladin1={{Bombard (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Paladin2={{ | |Paladin2={{Channeling Field (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Paladin3={{ | |Paladin3={{Cool Under Pressure (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Champion1={{ | |Champion1={{Wrecking Ball (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Champion2={{Damage Control (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Champion2={{Damage Control (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Champion3={{ | |Champion3={{Nova (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Templar1={{Sacrifice (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Templar1={{Sacrifice (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Templar2={{Impact Fields (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Templar2={{Impact Fields (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Templar3={{ | |Templar3={{Hunter Protocol (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
}} | }} | ||
| Line 49: | Line 49: | ||
| i_mobility0 = 0 | | i_mobility0 = 0 | ||
| i_dodge0 = 0 | | i_dodge0 = 0 | ||
| i_hacking0 = | | i_hacking0 = 30 | ||
| i_health1 = 0 | | i_health1 = 0 | ||
| i_offense1 = 2 | | i_offense1 = 2 | ||
| i_mobility1 = 0 | | i_mobility1 = 0 | ||
| i_dodge1 = 0 | | i_dodge1 = 0 | ||
| i_hacking1 = | | i_hacking1 = 5 | ||
| i_health2 = 0 | | i_health2 = 0 | ||
| i_offense2 = 2 | | i_offense2 = 2 | ||
| i_mobility2 = 0 | | i_mobility2 = 0 | ||
| i_dodge2 = 0 | | i_dodge2 = 0 | ||
| i_hacking2 = | | i_hacking2 = 5 | ||
| i_health3 = 0 | | i_health3 = 0 | ||
| i_offense3 = 2 | | i_offense3 = 2 | ||
| i_mobility3 = 0 | | i_mobility3 = 0 | ||
| i_dodge3 = 0 | | i_dodge3 = 0 | ||
| i_hacking3 = | | i_hacking3 = 5 | ||
| i_health4 = 0 | | i_health4 = 0 | ||
| i_offense4 = 3 | | i_offense4 = 3 | ||
| i_mobility4 = 0 | | i_mobility4 = 0 | ||
| i_dodge4 = 0 | | i_dodge4 = 0 | ||
| i_hacking4 = | | i_hacking4 = 5 | ||
| i_health5 = 0 | | i_health5 = 0 | ||
| i_offense5 = 3 | | i_offense5 = 3 | ||
| i_mobility5 = 0 | | i_mobility5 = 0 | ||
| i_dodge5 = 0 | | i_dodge5 = 0 | ||
| i_hacking5 = | | i_hacking5 = 5 | ||
| i_health6 = 0 | | i_health6 = 0 | ||
| i_offense6 = 3 | | i_offense6 = 3 | ||
| i_mobility6 = 0 | | i_mobility6 = 0 | ||
| i_dodge6 = 0 | | i_dodge6 = 0 | ||
| i_hacking6 = | | i_hacking6 = 5 | ||
| i_health7 = 0 | | i_health7 = 0 | ||
| i_offense7 = 3 | | i_offense7 = 3 | ||
| i_mobility7 = 0 | | i_mobility7 = 0 | ||
| i_dodge7 = 0 | | i_dodge7 = 0 | ||
| i_hacking7 = | | i_hacking7 = 5 | ||
}} | }} | ||
Revision as of 16:22, 26 May 2017
These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.
- SPARK Armor: All SPARKs are built with simple metallic plates to cover their core systems.
- Primary Weapon: Heavy Autocannon
- Secondary Weapon: SPARK BIT
- Heavy Weapon: Shredder Gun
SPARKs do not have utility slots like regular soldiers. Instead they have a single Heavy Weapon slot which by default contains the Shredder Gun. After researching appropriate projects, this can be swapped out for the improved Shredstorm Cannon or a Plasma Blaster.
The SPARK BIT has the ability to remotely hack targets just like the Specialist's GREMLIN.
SPARKs are more expensive for infiltration.
Abilities
Mouse-over
for more information.
| Rank | Ability | |||||||||||
Squire |
Take three actions this turn, and no action is turn-ending. Multiple Standard Shots incur a small recoil penalty. |
The BIT can equip and fire heavy weapons. |
This unit is immune to fire and poison damage. |
Attempt to remotely breach security on a network access point with your GREMLIN. | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Future Combat | War Machine | |||||||||||
Aspirant |
When Overdrive is active, Standard Shots do not incur recoil penalties. |
A targeted enemy receives -20 aim and -50 critical chance against the soldier. |
Grants 15 defense and an armor point when in overwatch. | |||||||||
Knight |
Equipped heavy weapons deal +2 damage and have increased area of effect. |
Gain a bonus point of Armor, and always provide high cover to all adjacent squadmates. |
Your primary weapon attacks shred armor. | |||||||||
Cavalier |
Attack any enemy within movement range with a powerful melee attack. |
Your gear includes an extra layer of protection, granting two extra points of Ablative HP and 50% less damage from explosive attacks. |
Holotarget your enemy to grant an aim bonus to all attacks on this target by you and your allies for the remainder of the turn. | |||||||||
Vanguard |
When targeted by an attack, the enemy has a chance to panic. |
Send the BIT to a damage robotic ally and repair it. Advanced BITs can repair slightly more. |
With every successful Overwatch shot, there is a 50% chance that another shot will be taken. | |||||||||
Paladin |
Launch the BIT to any visible location where it releases a powerful explosive blast. Advanced BITs do more damage. |
Every time you are targeted, part of the energy is channeled to your primary weapon. This energy is unleashed with your next Standard Shot. |
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. | |||||||||
Champion |
While Overdrive is active, break through walls and cover when moving. |
After taking damage, gain two armor through the end of the next turn. |
Release a blast of energy, damaging all nearby enemies. This attack has no cooldown, but consecutive Novas will damage the SPARK. | |||||||||
Templar |
Generate a protective field which redirects any attacks against allies inside it towards you. Gain bonus defense and armor while active. |
Activate a force field that reduces incoming damage by 33% for two turns. Six-turn cooldown. |
When an enemy is revealed, there is a 33% chance to take a free Overwatch shot. | |||||||||
Stat Progression
This class also gains 3 points of strength, though it's not clear what that does.
Though SPARK units don't gain health from leveling, they do start with a high health pool of 11 normal HP and 5 ablative HP.
See Also
| XCOM Units in Long War 2 | ||||||||||||||||||||||||||
| Starting |
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| Unlockable |
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