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Alien Grenade: Difference between revisions

From UFOpaedia
m doubled image size
Stats: damage type and priming/throwing
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== Stats ==
== Stats ==
<table><tr><td>[[Image:BIGOBS39.GIF|left|64 px]]</td><td>
<table><tr><td>[[Image:BIGOBS39.GIF|left|64 px]]</td><td>
*Power: 90 Explosive
*Power: 90 High Explosive
*Size: 1 high x 1 wide
*Size: 1 high x 1 wide
*Weight: 3
*Weight: 3
*TUs: ???
*TUs:
**Transfer from shoulder strap to hand: 3 TU. See [[Inventory TU Table]]
**Priming: 50%
**Throwing: 25%
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $6,700 for parts, 200 Engineer Hours, 2 Elerium
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $6,700 for parts, 200 Engineer Hours, 2 Elerium
*Sell Price: $14,850<br>
*Sell Price: $14,850<br>

Revision as of 00:56, 13 August 2006

The alien grenade is pretty much the ultimate grenade in the game, combining power with light weight and small size. It is the second most powerful grenade in the game next to the High Explosive but is much more convenient with its smaller size and weight, making heavy firepower the standard of all troopers instead of only a few soldiers carrying the high explosive. It makes standard grenades useless except as mine-clearing charges. For more tips, look at Grenades.

Scrounge enough of these from the battlefield and you shouldn't have to manufacture any, unless your tactics always involve grenades and big explosions.

Stats

  • Power: 90 High Explosive
  • Size: 1 high x 1 wide
  • Weight: 3
  • TUs:
    • Transfer from shoulder strap to hand: 3 TU. See Inventory TU Table
    • Priming: 50%
    • Throwing: 25%
  • Manufacturing: $6,700 for parts, 200 Engineer Hours, 2 Elerium
  • Sell Price: $14,850