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Reduces item cost by 10% and gives a 10% refund on materials.
The '''Workshop''' reduces item cost by 10% and gives a 10% refund on materials.


Each adjacent [[Workshop (Long War)|Workshop]], [[Foundry (Long War)|Foundry]] or [[Repair Bay (Long War)|Repair Bay]] reduces item cost by an additional 5% and gives an additional 5% refund on materials.
Each adjacent Workshop, [[Foundry (Long War)|Foundry]] or [[Repair Bay (Long War)|Repair Bay]] reduces item cost by an additional 5% and gives an additional 5% refund on materials.


Multiple [[Workshop (Long War)|Workshops]] have diminishing returns and discounts and refunds cannot exceed 50%.
Multiple Workshops have diminishing returns and discounts and refunds cannot exceed 50%.


==Rebate Equation==
==Rebate Equation==
0.5 + 0.5 * 0.8 ^ (a + 0.5b) = percent of price you need to pay


0.5 + 0.5 * 0.8 ^ ( a + 0.5b ) = percent of price you need to pay
Where:<br>
 
a = number of Workshops<br>
Where
b = number of adjacency bonuses<br>
 
a = number of workshops
 
b = number of adjacency bonuses


==Workshop graph and stats==
==Workshop graph and stats==
Values in '''bold''' represent the natural expansion of Workshops in your base. It is assumed that you first build  the Foundry and the Repair Bay, then four Workshops adjacent to it.


[[File:Workshop_graph.png|right|800px]]
[[File:Workshop_graph.png|right|800px]]
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! %
! %
|-
|-
|0.5  
|'''0.5'''
|5.28
|'''5.28'''
|-
|-
|1  
|1
|10.00
|10.00
|-
|-
|1.5  
|1.5
|14.22
|14.22
|-
|-
|2  
|'''2'''
|18.00
|'''18.00'''
|-
|-
|2.5  
|2.5
|21.38
|21.38
|-
|-
|3  
|3  
|24.40
|24.40
|-
|-
|3.5  
|3.5
|27.10
|27.10
|-
|-
|4  
|'''4'''
|29.52
|'''29.52'''
|-
|-
|4.5  
|4.5
|31.68
|31.68
|-
|-
|5  
|5  
|33.62
|33.62
|-
|-
|5.5  
|'''5.5'''
|35.35
|'''35.35'''
|-
|-
|6  
|6
|36.89
|36.89
|-
|-
|6.5  
|6.5
|38.28
|38.28
|-
|-
|7  
|7  
|39.52
|39.52
|-
|-
|7.5  
|'''7.5'''
|40.62
|'''40.62'''
|-
|-
|8  
|8
|41.61
|41.61
|-
|-
|8.5  
|8.5
|42.48
|42.48
|-
|-
|9  
|9  
|43.29
|43.29
|-
|-
|9.5  
|9.5
|44.00
|44.00
|-
|-
|10
|10  
|44.63
|44.63
|-
|-
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|45.20
|45.20
|-
|-
|11
|11
|45.71
|45.71
|-
|-
Line 110: Line 108:
|46.16
|46.16
|-
|-
|12
|12
|46.57
|46.57
|-
|-
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|46.53
|46.53
|-
|-
|13
|13
|47.25
|47.25
|-
|-
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|47.54
|47.54
|-
|-
|14
|14
|47.80
|47.80
|-
|-
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|48.03
|48.03
|-
|-
|15
|15
|48.24
|48.24
|-
|-
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|48.43
|48.43
|-
|-
|16
|16
|48.59
|48.59
|-
|-
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|48.74
|48.74
|-
|-
|17
|17
|48.88
|48.88
|-
|-
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|48.88
|48.88
|-
|-
|18
|18
|49.10
|49.10
|-
|-

Revision as of 15:40, 18 February 2017

Effect 10% discount on items and 10% refund on materials
Adjacency Bonus Workshop (+5% discount/refund)
Prerequisites None
Other 10 engineers per Workshop
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§200 | 0 | 0 | 0 | 21
Quick
§300 | 0 | 0 | 10 | 11
Maintenance §30
Power 4


The Workshop reduces item cost by 10% and gives a 10% refund on materials.

Each adjacent Workshop, Foundry or Repair Bay reduces item cost by an additional 5% and gives an additional 5% refund on materials.

Multiple Workshops have diminishing returns and discounts and refunds cannot exceed 50%.

Rebate Equation

0.5 + 0.5 * 0.8 ^ (a + 0.5b) = percent of price you need to pay

Where:
a = number of Workshops
b = number of adjacency bonuses

Workshop graph and stats

Values in bold represent the natural expansion of Workshops in your base. It is assumed that you first build the Foundry and the Repair Bay, then four Workshops adjacent to it.

Workshops %
0.5 5.28
1 10.00
1.5 14.22
2 18.00
2.5 21.38
3 24.40
3.5 27.10
4 29.52
4.5 31.68
5 33.62
5.5 35.35
6 36.89
6.5 38.28
7 39.52
7.5 40.62
8 41.61
8.5 42.48
9 43.29
9.5 44.00
10 44.63
10.5 45.20
11 45.71
11.5 46.16
12 46.57
12.5 46.53
13 47.25
13.5 47.54
14 47.80
14.5 48.03
15 48.24
15.5 48.43
16 48.59
16.5 48.74
17 48.88
17.5 48.88
18 49.10

See also

Long War: XCOM Facilities 
Static Facilities
Static Facilities

Overview

Mission Control

Research

Engineering

Barracks

Hangar

Situation Room
Constructible Facilities
Constructible Facilities

Access Lift

Alien Containment

Elerium Generator

Foundry

Fission Generator

Genetics Lab

Gollop Chamber

Hyperwave Relay

Laboratory

Officer Training School

Psionic Lab

Repair Bay

Satellite Nexus

Satellite Uplink

Thermo Generator

Workshop