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=== Armor ===
=== Armour ===
All armors have been completely rebalanced in Long War 2:
All armours have been completely rebalanced in Long War 2:


* Medium Armor no longer provides an extra slot (all soliders have 3 gear slots by default now), instead it offers the best protection within a tier and all Medium armors provide one extra point of Armor over the vanilla counterparts.
===Armour types===
* Medium Armour no longer provides an extra slot (all soliders have 3 gear slots by default now), instead it offers the best protection within a tier and all Medium armors provide one extra point of Armor over the vanilla counterparts.


* Light Armor provides significantly less HP and dodge, but still provides the same mobility bonus, the grappling hook, and the Phase ability (Wraith Suit only).
* Light Armour provides significantly less HP and dodge, but still provides the same mobility bonus, the grappling hook, and the Phase ability (Wraith Suit only).


* Heavy Armor provides less health and armor than the medium armor of the same tier, but still provides the Heavy Weapon Slot and the Shieldwall ability (WAR suit only).  A Technical equipping a Heavy Armor suit cannot equip a heavy weapon, but instead can equip an extra Rocket or two extra Flamethrower charges.
* Heavy Armour provides less health and armor than the medium armor of the same tier, but still provides the Heavy Weapon Slot and the Shieldwall ability (WAR suit only).  A Technical equipping a Heavy Armor suit cannot equip a heavy weapon, but instead can equip an extra Rocket or two extra Flamethrower charges.
{{Armor_(LW2)}}
{{Armor_(LW2)}}
 
===Alien Hunters===
In addition, if the Alien Hunters DLC is installed, the unique Ruler armors will also be available with appropriate stat adjustments.  The acquisition rules are the same: only one copy of each can be made, and creating upgraded versions consumes the original.
In addition, if the Alien Hunters DLC is installed, the unique Ruler armors will also be available with appropriate stat adjustments.  The acquisition rules are the same: only one copy of each can be made, and creating upgraded versions consumes the original.
{{Alien_Hunters_Armor_(LW2)}}
{{Alien_Hunters_Armor_(LW2)}}

Revision as of 23:45, 16 February 2017

Armour

All armours have been completely rebalanced in Long War 2:

Armour types

  • Medium Armour no longer provides an extra slot (all soliders have 3 gear slots by default now), instead it offers the best protection within a tier and all Medium armors provide one extra point of Armor over the vanilla counterparts.
  • Light Armour provides significantly less HP and dodge, but still provides the same mobility bonus, the grappling hook, and the Phase ability (Wraith Suit only).
  • Heavy Armour provides less health and armor than the medium armor of the same tier, but still provides the Heavy Weapon Slot and the Shieldwall ability (WAR suit only). A Technical equipping a Heavy Armor suit cannot equip a heavy weapon, but instead can equip an extra Rocket or two extra Flamethrower charges.
Name Health Bonus
Health Bonus
Armor
Armor
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores

Kevlar Armor
0 0 - XCOM starts with an unlimited supply

Predator Armor
+3 1 - Combat Armor 30 5 0 0 20

Spider Suit
+1 0 +1 Mobility, +5 Dodge
Grappling Hook
Mobile Armor 70 5 1 0 20

E.X.O. Suit
+2 0 Heavy Weapon Slot Battle Armor 60 6 1 0 20

Warden Armor
+8 2 - Powered Armor 80 10 10 0 30

Wraith Suit
+3 0 +2 Mobility, +15 Dodge
Grappling Hook
Phase
Shadow Armor 120 9 15 1 40

W.A.R. Suit
+5 1 Heavy Weapon Slot
Shieldwall
Battlesuits 100 10 10 1 30

Alien Hunters

In addition, if the Alien Hunters DLC is installed, the unique Ruler armors will also be available with appropriate stat adjustments. The acquisition rules are the same: only one copy of each can be made, and creating upgraded versions consumes the original.

Name Health Bonus
Health Bonus
Armor
Armor
Special properties Tech Prerequisites
Prerequisites
Cost
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals

Serpent Suit
+4 0 +1 Mobility, +20 Dodge
Grappling Hook
Frostbite
10% chance to panic Vipers
Serpent Suit Granted on project completion

Serpent Armor
+5 0 +2 Mobility, +20 Dodge
Grappling Hook
Frostbite
10% chance to panic Vipers
Serpent Suit
Powered Armor
75 10 10

R.A.G.E. Suit
+6 1 Heavy Weapon Slot
Slam
10% chance to panic Mutons and Berserkers
R.A.G.E. Suit Granted on project completion

R.A.G.E. Armor
+7 2 Heavy Weapon Slot
Slam
10% chance to panic Mutons and Berserkers
R.A.G.E. Suit
Powered Armor
75 15 5

Icarus Armor
+5 1 +1 Mobility
Vault
Icarus Jump x2
10% chance to panic Archons
Icarus Armor Granted on project completion

Vests

Vests are a utility item that usually grant HP, along with some other effects. Soldiers can only wear one vest.

Name Health Bonus
Health Bonus
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Corpses
Corpses

Nanoscale Vest
2 -25 chance to be critically hit Hybrid Materials 5 1 0 - 5

Hazmat Vest
3 Immunity to fire, acid and poison Hazmat Vests 15 1 0 - 5

Tactical Vest
3 +1 Armor Tactical Vests 20 2 0 1x Muton Corpse 10

Stasis Vest
5 Restores 2 HP per turn, up to 8 total Stasis Vests 20 2 2 1x ADVENT Shieldbearer Corpse 10

Hellweave Vest
6 Deals 2-4 damage and inflicts burning to melee attackers Hellweave 30 3 3 1x Berserker Corpse 15

Chameleon Suit
0 Reduces the soldier's infiltration time Chameleon Suits 25 0 2 1x Faceless Corpse 8

Plating

Plating is equipped in utility slots and gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. Armor does not apply to hits on ablative HP, but any hit that exceeds the amount of ablative HP will be reduced by armor (potentially down to zero) before any damage is applied to normal HP. A soldier can only wear one set of plating.

Name Health Bonus
Health Bonus
Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Alien Alloys
Alloys
Corpses
Corpses

Ceramic Plating
+2 Ablative XCOM starts with an unlimited supply

Alloy Plating
+3 Ablative Alloy Plating 1 1x ADVENT Trooper Corpse 5

Chitin Plating
+4 Ablative Chitin Plating 2 1x Chryssalid Corpse 10

Carapace Plating
+5 Ablative Carapace Plating 3 1x Muton Elite Corpse 12