Talk:Skyranger: Difference between revisions
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Mathematically, the Skyranger shouldn't be able to stay out for 3 days at a time. It just goes through its fuel too fast. (Ironic that I say that with a Skyranger, eh?) However, after just trying it for myself, the skyranger netted a whole 10 extra hours. I think it has something to do with truncation versus full decimal precision. | |||
I patrolled a Skyranger on top of my base in a new game, then waited until the "low fuel notice". This came 82 hours later. Doing the math in reverse: | |||
Staying in the air 82 hours means it is draining fuel 492 times, every 10 minutes. | |||
Assuming the tank becomes empty, it is then losing .203% of its fuel tank every 10 minutes, travelling at half speed. | |||
At full speed, this becomes .406% of its fuel tank every 10 minutes. | |||
Methinks that the game truncates the value of the fuel ratio (whole tank/amount consumed per 10 mins) and this means that the terran fueled crafts will probably have slightly longer ranges. | |||
Revision as of 02:48, 24 July 2006
Truncation
Mathematically, the Skyranger shouldn't be able to stay out for 3 days at a time. It just goes through its fuel too fast. (Ironic that I say that with a Skyranger, eh?) However, after just trying it for myself, the skyranger netted a whole 10 extra hours. I think it has something to do with truncation versus full decimal precision. I patrolled a Skyranger on top of my base in a new game, then waited until the "low fuel notice". This came 82 hours later. Doing the math in reverse: Staying in the air 82 hours means it is draining fuel 492 times, every 10 minutes. Assuming the tank becomes empty, it is then losing .203% of its fuel tank every 10 minutes, travelling at half speed. At full speed, this becomes .406% of its fuel tank every 10 minutes.
Methinks that the game truncates the value of the fuel ratio (whole tank/amount consumed per 10 mins) and this means that the terran fueled crafts will probably have slightly longer ranges.