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Template:Ammunition (LW2): Difference between revisions

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m Build cost for basic rounds
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| Redscreen Rounds || +5 damage against robotic enemies and disables shields||???|| (PG)
| Redscreen Rounds || +5 damage against robotic enemies and disables shields||???|| (PG)
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| A.P. Rounds || Negates 2 points of armor for this soldier ||???|| ???
| A.P. Rounds || Negates 2 points of armor for this soldier || 5 + 1 Alloy || ???
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| Tracer Rounds || +5 Aim ||???|| ???
| Tracer Rounds || +5 Aim || 5 + 1 Elerium || ???
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|-
| Dragon Rounds || +1 damage, chance to inflict burning ||???|| (PG)
| Dragon Rounds || +1 damage, chance to inflict burning ||???|| (PG)

Revision as of 23:47, 9 February 2017

Ammunition Abilities Build Cost Prerequisites
Redscreen Rounds +5 damage against robotic enemies and disables shields ??? (PG)
A.P. Rounds Negates 2 points of armor for this soldier 5 + 1 Alloy ???
Tracer Rounds +5 Aim 5 + 1 Elerium ???
Dragon Rounds +1 damage, chance to inflict burning ??? (PG)
Talon Rounds +20% critical chance, +1 critical damage ??? (PG)
Venom Rounds +1 damage, chance to poison the target ??? (PG)