Armor (LW2): Difference between revisions
Appearance
| Line 8: | Line 8: | ||
!Alloys | !Alloys | ||
!Elerium | !Elerium | ||
!Core | |||
!Other Effects | !Other Effects | ||
|- | |- | ||
| Line 14: | Line 15: | ||
|0 | |0 | ||
|None | |None | ||
| 0 | |||
| 0 | | 0 | ||
| 0 | | 0 | ||
| Line 25: | Line 27: | ||
|30 | |30 | ||
|5 | |5 | ||
|0 | |||
|0 | |0 | ||
|None | |None | ||
| Line 34: | Line 37: | ||
|35 | |35 | ||
|5 | |5 | ||
|0 | |||
|0 | |0 | ||
|Heavy Weapon Slot | |Heavy Weapon Slot | ||
| Line 44: | Line 48: | ||
|5 | |5 | ||
|0 | |0 | ||
|Grappling Hook | |0 | ||
| +1 Mob, +10 Dodge, Grappling Hook | |||
|- | |||
|Warden Armour | |||
| +8 | |||
|2 | |||
|Powered Armour | |||
|60 | |||
|10 | |||
|10 | |||
|0 | |||
|None | |||
|- | |||
|Wraith Suit | |||
| +3 | |||
|0 | |||
|Shadow Armour | |||
|120 | |||
|9 | |||
|15 | |||
|1 | |||
| +2 Mob, +20 Dodge, Phase, Grappling Hook | |||
|} | |} | ||
Revision as of 12:25, 6 February 2017
Armour
| Name | HP | Armour | Prerequisites | Supplies | Alloys | Elerium | Core | Other Effects |
|---|---|---|---|---|---|---|---|---|
| Kevlar Armour | 0 | 0 | None | 0 | 0 | 0 | 0 | None |
| Predator Armour | +3 | 1 | Combat Armour | 30 | 5 | 0 | 0 | None |
| EXO Suit | +2 | 1 | Battle Armour | 35 | 5 | 0 | 0 | Heavy Weapon Slot |
| Spider Suit | +1 | 0 | Mobile Armour | 70 | 5 | 0 | 0 | +1 Mob, +10 Dodge, Grappling Hook |
| Warden Armour | +8 | 2 | Powered Armour | 60 | 10 | 10 | 0 | None |
| Wraith Suit | +3 | 0 | Shadow Armour | 120 | 9 | 15 | 1 | +2 Mob, +20 Dodge, Phase, Grappling Hook |
Vests
Vests are a utility item that usually grant HP. Soldiers can only wear one vest.
| Name | HP | Prerequisites | Supplies | Alloys | Elerium | Other Effects |
|---|---|---|---|---|---|---|
| Nanoscale Vest | 3 | Hybrid Materials | 10 | 1 | 0 | -25 chance to be critically hit |
| Hazmat Vest | 3 | Hybrid Materials | 15 | 1 | 0 | Immune to fire, acid and poison |
| Tactical Vest | 4 | Muton Autopsy | 20 | 2 | 0 | +1 Armor |
| Stasis Vest | 3? | Shieldbearer Autopsy | 20 | 2 | 2 | Restores lost HP |
| Hellweave | 3? | Berserker Autopsy | 30 | 4 | 3 | Ignites melee attackers, reduces melee damage taken? |
Plating
Plating is equipped in utility slots and gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one set of plating.
| Name | Prerequisites | Supplies | Alloys | Elerium | Effect |
|---|---|---|---|---|---|
| Ceramic Plating | None | 0 | 0 | 0 | 2 Ablative HP |
| Alloy Plating | Hybrid Materials ADVENT Trooper Autopsy |
10 | 2 | 0 | 3 Ablative HP |
| Chitin Plating | Hybrid Materials Chryssalid Autopsy |
15 | 3 | 0 | 4 Ablative HP |
| Carapace Plating | Hybrid Materials Muton Elite Autopsy |
20 | 4 | 0 | 5 Ablative HP |