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Armor (LW2): Difference between revisions

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===Plating===
===Plating===
Plating gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one type of plating.
Plating is equipped in utility slots and gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one set of plating.


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Revision as of 12:18, 6 February 2017

Armour

Name HP Armour Prerequisites Supplies Alloys Elerium Other Effects
Kevlar Armour 0 0 None 0 0 0 None
Predator Armour +3 1 Combat Armour 30 5 0 None
EXO Suit +2 1 Battle Armour 35 5 0 Heavy Weapon Slot
Spider Suit +1 0 Mobile Armour 70 5 0 Grappling Hook

Vests

Vests are a utility item that usually grant HP. Soldiers can only wear one vest.

Name HP Prerequisites Supplies Alloys Elerium Other Effects
Nanoscale Vest 3 Hybrid Materials 10 1 0 -25 chance to be critically hit
Hazmat Vest 3 Hybrid Materials 15 1 0 Immune to fire, acid and poison
Tactical Vest 4 Muton Autopsy 20 2 0 +1 Armor

Plating

Plating is equipped in utility slots and gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one set of plating.

Name Prerequisites Supplies Alloys Elerium Effect
Ceramic Plating None 0 0 0 2 Ablative HP
Alloy Plating Hybrid Materials
ADVENT Trooper Autopsy
10 2 0 3 Ablative HP
Chitin Plating Hybrid Materials
Chryssalid Autopsy
15 3 0 4 Ablative HP
Carapace Plating Hybrid Materials
Muton Elite Autopsy
20 4 0 5 Ablative HP