Armor (LW2): Difference between revisions
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|Grappling Hook | |||
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===Vests=== | ===Vests=== | ||
Vests are a utility item that usually grant HP. Soldiers can only wear one vest. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
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===Plating=== | ===Plating=== | ||
Plating gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one type of plating. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
Revision as of 12:17, 6 February 2017
Armour
| Name | HP | Armour | Prerequisites | Supplies | Alloys | Elerium | Other Effects |
|---|---|---|---|---|---|---|---|
| Kevlar Armour | 0 | 0 | None | 0 | 0 | 0 | None |
| Predator Armour | +3 | 1 | Combat Armour | 30 | 5 | 0 | None |
| EXO Suit | +2 | 1 | Battle Armour | 35 | 5 | 0 | Heavy Weapon Slot |
| Spider Suit | +1 | 0 | Mobile Armour | 70 | 5 | 0 | Grappling Hook |
Vests
Vests are a utility item that usually grant HP. Soldiers can only wear one vest.
| Name | HP | Prerequisites | Supplies | Alloys | Elerium | Other Effects |
|---|---|---|---|---|---|---|
| Nanoscale Vest | 3 | Hybrid Materials | 10 | 1 | 0 | -25 chance to be critically hit |
| Hazmat Vest | 3 | Hybrid Materials | 15 | 1 | 0 | Immune to fire, acid and poison |
| Tactical Vest | 4 | Muton Autopsy | 20 | 2 | 0 | +1 Armor |
Plating
Plating gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one type of plating.
| Name | Prerequisites | Supplies | Alloys | Elerium | Effect |
|---|---|---|---|---|---|
| Ceramic Plating | None | 0 | 0 | 0 | 2 Ablative HP |
| Alloy Plating | Hybrid Materials ADVENT Trooper Autopsy |
10 | 2 | 0 | 3 Ablative HP |