Psi Operative (LW2): Difference between revisions
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== Stat Progression == | == Stat Progression == | ||
{ | {{Stat Progression (Psi)(LW2) | ||
| i_health0 = 1 | |||
| i_offense0 = 2 | |||
| | | i_will0 = 5 | ||
| | | i_mobility0 = 0 | ||
| | | i_dodge0 = 0 | ||
| | | i_hacking0 = 0 | ||
| | | i_psiOffense0 = 30 | ||
| | | i_health1 = 0 | ||
| | | i_offense1 = 1 | ||
| | | i_will1 = 5 | ||
| | | i_mobility1 = 0 | ||
| | | i_dodge1 = 0 | ||
| | | i_hacking1 = 0 | ||
| | | i_psiOffense1 = 4 | ||
| | | i_health2 = 0 | ||
| | | i_offense2 = 2 | ||
| | | i_will2 = 0 | ||
| | | i_mobility2 = 0 | ||
| | | i_dodge2 = 0 | ||
| i_hacking2 = 0 | |||
| i_psiOffense2 = 4 | |||
| i_health3 = 0 | |||
| i_offense3 = 1 | |||
| i_will3 = 0 | |||
| i_mobility3 = 0 | |||
| i_dodge3 = 0 | |||
| i_hacking3 = 0 | |||
| i_psiOffense3 = 4 | |||
| i_health4 = 1 | |||
| i_offense4 = 2 | |||
| i_will4 = 0 | |||
| i_mobility4 = 0 | |||
| i_dodge4 = 0 | |||
| i_hacking4 = 0 | |||
| i_psiOffense4 = 4 | |||
| i_health5 = 0 | |||
| i_offense5 = 1 | |||
| i_will5 = 0 | |||
| i_mobility5 = 0 | |||
| i_dodge5 = 0 | |||
| i_hacking5 = 0 | |||
| i_psiOffense5 = 2 | |||
| i_health6 = 0 | |||
| i_offense6 = 2 | |||
| i_will6 = 0 | |||
| i_mobility6 = 0 | |||
| i_dodge6 = 0 | |||
| i_hacking6 = 0 | |||
| i_psiOffense6 = 4 | |||
| i_health7 = 1 | |||
| i_offense7 = 1 | |||
| i_will7 = 0 | |||
| i_mobility7 = 4 | |||
| i_dodge7 = 0 | |||
| i_hacking7 = 0 | |||
| i_psiOffense7 = 0 | |||
}} | |||
Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100 | Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100 | ||
Revision as of 17:00, 4 February 2017
Psi Operative:
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Abilities
Mouse-over
for more information.
Stat Progression
Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100
This class gains no Strength
Training Time
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference
- Base training = 6 days (5 on rookie difficulty)
- Scalar = 12 days (10 on rookie)
If the soldier is the same rank as the ability, it will take 6 days to train.
If the soldier is 1 rank below the ability, it will take 6+12*1 = 18 days to train.
If the soldier is 6 ranks below the ability, it will take 6+12*6 = 78 days to train.
- A scientist staffing the Psi Lab will reduce training time by 50%
| XCOM Units in Long War 2 | ||||||||||||||||||||||||||
| Starting |
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| Unlockable |
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