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== General Information ==
The rocket launcher is the equaliser of the conventional ranged weapons. It's slow, it's heavy, but its severely limited ammunition is balanced by its sheer brute force. Although the alien [[Blaster Launcher]] is superior, the Rocket Launcher is cheap and ammunition is easy to obtain in large quantities.
The rocket launcher is the equaliser of the conventional ranged weapons. It's slow, it's heavy, but its severely limited ammunition is balanced by its sheer brute force. Although the alien [[Blaster Launcher]] is superior, the Rocket Launcher is cheap and ammunition is easy to obtain in large quantities.<br>
 
<br>
The rocket launcher is the most accurate weapon that can be fired in a straight line, surpassing even the dreaded [[Heavy Plasma]] or the weak X-Com Standard [[Rifle]]. It's slow, but the amount of firepower packed into that single shot makes up for this many times over.  
The rocket launcher is the most accurate weapon that can be fired in a straight line, surpassing even the dreaded [[Heavy Plasma]] or the weak X-Com Standard [[Rifle]]. It's slow, but the amount of firepower packed into that single shot makes up for this many times over.  
<br>
The Rocket Launcher comes with three rocket flavours, each with its distinct advantage and disadvantage. See the respective paragraphs for more information on these rockets.
== Weapon Statistics ==
Rocket Launcher
* Firing Cost:
** Auto: n/a
** Snap: 45%
** Aimed: 75%
* Firing Accuracy:
** Auto: n/a
** Snap: 55%
** Aimed: 115%


Grip: Two Handed
There are three rocket flavours, each with their own pros and cons. The launcher may only be loaded with one rocket at a time.


* Weight: 10
Small Rockets are literally light rocket propelled grenades (RPG). They are the lightest in weight of the three types of rockets and well suited for weak recruits. Unfortunately, Small Rockets do not work very well against heavily armoured units, like the [[Cyberdisc]].
* Width: 2
* Height: 3


* Cost: $4000
Large rockets are the mainstay ammunition of the rocket launcher. They are identical in function with the small rocket, but have twice the firepower and are slightly heavier. Strong soldiers should be equipped with a launcher and a full complement of large rockets (three in backpack, one in tube). If the soldier is mobile, then another soldier could carry another four for the heavy weapon soldier. Despite the extreme weight, the large rocket is the most destructive and powerful ranged weapon available to X-Com personnel at the beginning of a new campaign.
* Selling Cost: $3000


* Production Costs: n/a
Incendiary rockets are special "Willie Peter" shots (White Phosphorus) that serve a variety of purposes, depending on the situation and the tactics employed. One of the most common uses is to illuminate a battlefield at night, the other primary use is to set fire to it. The one thing the incendiary rocket cannot do is provide instant kills on most enemies. The Large Rocket serves that role a lot better.


== Ammo Vital Statistics ==
The incendiary rocket has the highest detonation radius of all the incendiary weapons, thus it will cause a lot of fire to form on the battlefield - Perfect for illumination, or to clear the battlefield of thick shrubs and to slowly roast aliens to death.
=== Small Rockets ===
Small Rockets are literally light rocket propelled grenades (RPG). They are the lightest in weight of the three types of rockets and well suited for weak recruits. Unfortunately, Small Rockets do not work very well against heavily armoured units, like the [[Cyberdisc]].<br>
<br>
*Type: High Explosive
*Stopping Power: 75
*Capacity: 1
*Weight: 6
*Width: 1 
*Height: 3


* Cost: $600
To better understand how the incendiary effect works, refer to the [[Incendiary|incendiary section]].
* Selling Cost: $480


* Production Costs: n/a
== Stats ==
<b>Rocket Launcher:</b>
<table><tr><td>[[Image:BIGOBS15.GIF|left]]</td><td>
*Size: 3 high x 2 wide
*Weight: 10
*TUs:
**Snap:  45% (Accuracy  55%)
**Aimed: 75% (Accuracy 115%)
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $4,000
*Sell Price: $3,000</td></tr></table>


<table style="border:1px gray solid;"><tr style="border:1px gray solid;"><td style="border:1px gray solid;">
<b>Small Rocket:</b>
<table><tr><td>[[Image:BIGOBS16.GIF|left]]</td><td>
*Power: 75 HE
*Size: 3 high x 1 wide
*Weight: 6
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $600
*Sell Price: $480</td></tr></table>
</td><td style="border:1px gray solid;">
<b>Large Rocket:</b>
<table><tr><td>[[Image:BIGOBS17.GIF|left]]</td><td>
*Power: 100 HE
*Size: 3 high x 1 wide
*Weight: 8
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $900
*Sell Price: $720</td></tr></table>
</td><td style="border:1px gray solid;">
<b>Incendiary Rocket:</b>
<table><tr><td>[[Image:BIGOBS18.GIF|left]]</td><td>
*Power: 90 IN
*Size: 3 high x 1 wide
*Weight: 8
*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $1,200
*Sell Price: $960</td></tr></table>
</table>


=== Large Rockets ===
== Tips ==
Large rockets are the mainstay ammunition of the rocket launcher. They are identical in function with the small rocket, but have twice the firepower and are slightly heavier. Strong soldiers should be equipped with a launcher and a full complement of large rockets (three in backpack, one in tube). If the soldier is mobile, then another soldier could carry another four for the heavy weapon soldier. Despite the extreme weight, the large rocket is the most destructive and powerful ranged weapon available to X-Com personnel at the beginning of a new campaign.<br>
<br>
*Type: High Explosive
*Stopping Power: 100
*Capacity: 1
*Weight: 8
*Width: 1 
*Height: 3
 
* Cost: $900
* Selling Cost: $720
 
* Production Costs: n/a
 
===Incendiary Rockets===
These special "Willie Peter" rockets (White Phosphorus) serve a variety of purposes, depending on the situation and the tactics employed. One of the most common uses is to illuminate a battlefield at night, the other primary use is to set fire to it. The one thing the incendiary rocket cannot do is provide instant kills on most enemies. The Large Rocket serves that role a lot better.<br>
<br>
The incendiary rocket has the highest detonation radius of all the incendiary weapons, thus it will cause a lot of fire to form on the battlefield, perfect for illumination or to clear the battlefield of thick shrubs and to slowly roast aliens to death.<br>
<br>
To better understand how the incendiary effect works, refer to the [[incendiary]] section.<br>
<br>
*Type: Incendiary
*Stopping Power: 90
*Capacity: 1
*Weight: 8
*Width: 1 
*Height: 3
 
* Cost: $1200
* Selling Cost: $960
 
* Production Costs: n/a
 
==Tips==
* Try to use Aimed shots. You don't have many reloads.
* Try to use Aimed shots. You don't have many reloads.
* Use in a support role, not for scouts.
* Use in a support role, not for scouts.
* Don't bother saving time for reaction fire. Too much friendly fire risk. Move instead.
* Don't bother saving time for reaction fire. Too much friendly fire risk. Move instead.
* Firing from an elevated position or [[Flying Suit]] at a downwards angle will guarantee an (eventual) impact with the ground.
* Firing from an elevated position or [[Flying Suit]] at a downwards angle will guarantee an (eventual) impact with the ground.
 
* Since rockets explode, direct hits aren't compulsarary. If you think you might miss your target, try aiming for a nearby building instead.
See also: [[Heavy Cannon]], [[Small Launcher]], [[Blaster Launcher]]


[[Category:Equipment (UFO Defense)]]
[[Category:Equipment (UFO Defense)]]

Revision as of 14:19, 4 July 2006

The rocket launcher is the equaliser of the conventional ranged weapons. It's slow, it's heavy, but its severely limited ammunition is balanced by its sheer brute force. Although the alien Blaster Launcher is superior, the Rocket Launcher is cheap and ammunition is easy to obtain in large quantities.

The rocket launcher is the most accurate weapon that can be fired in a straight line, surpassing even the dreaded Heavy Plasma or the weak X-Com Standard Rifle. It's slow, but the amount of firepower packed into that single shot makes up for this many times over.

There are three rocket flavours, each with their own pros and cons. The launcher may only be loaded with one rocket at a time.

Small Rockets are literally light rocket propelled grenades (RPG). They are the lightest in weight of the three types of rockets and well suited for weak recruits. Unfortunately, Small Rockets do not work very well against heavily armoured units, like the Cyberdisc.

Large rockets are the mainstay ammunition of the rocket launcher. They are identical in function with the small rocket, but have twice the firepower and are slightly heavier. Strong soldiers should be equipped with a launcher and a full complement of large rockets (three in backpack, one in tube). If the soldier is mobile, then another soldier could carry another four for the heavy weapon soldier. Despite the extreme weight, the large rocket is the most destructive and powerful ranged weapon available to X-Com personnel at the beginning of a new campaign.

Incendiary rockets are special "Willie Peter" shots (White Phosphorus) that serve a variety of purposes, depending on the situation and the tactics employed. One of the most common uses is to illuminate a battlefield at night, the other primary use is to set fire to it. The one thing the incendiary rocket cannot do is provide instant kills on most enemies. The Large Rocket serves that role a lot better.

The incendiary rocket has the highest detonation radius of all the incendiary weapons, thus it will cause a lot of fire to form on the battlefield - Perfect for illumination, or to clear the battlefield of thick shrubs and to slowly roast aliens to death.

To better understand how the incendiary effect works, refer to the incendiary section.

Stats

Rocket Launcher:

  • Size: 3 high x 2 wide
  • Weight: 10
  • TUs:
    • Snap: 45% (Accuracy 55%)
    • Aimed: 75% (Accuracy 115%)
  • Cost: $4,000
  • Sell Price: $3,000

Small Rocket:

  • Power: 75 HE
  • Size: 3 high x 1 wide
  • Weight: 6
  • Cost: $600
  • Sell Price: $480

Large Rocket:

  • Power: 100 HE
  • Size: 3 high x 1 wide
  • Weight: 8
  • Cost: $900
  • Sell Price: $720

Incendiary Rocket:

  • Power: 90 IN
  • Size: 3 high x 1 wide
  • Weight: 8
  • Cost: $1,200
  • Sell Price: $960

Tips

  • Try to use Aimed shots. You don't have many reloads.
  • Use in a support role, not for scouts.
  • Don't bother saving time for reaction fire. Too much friendly fire risk. Move instead.
  • Firing from an elevated position or Flying Suit at a downwards angle will guarantee an (eventual) impact with the ground.
  • Since rockets explode, direct hits aren't compulsarary. If you think you might miss your target, try aiming for a nearby building instead.