Template:Stat Progression (LW2): Difference between revisions
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{| class="wikitable" | {| class="wikitable" style="vertical-align:top; text-align:center" width="35%" | ||
|- style="color:#7dc2d2; background-color:#17181a; vertical-align:center; font-size:130%;" | |||
| style="border-color:#7dc2d2; border-width: 0 2px 2px 0; width:15%;" | '''Rank''' | |||
| style="border-color:#7dc2d2; border-width: 0 0 2px 0; width:8%;" | '''Health''' | |||
| style="border-color:#7dc2d2; border-width: 0 0 2px 0; width:8%;" | '''Offense''' | |||
| style="border-color:#7dc2d2; border-width: 0 0 2px 0; width:8%;" | '''Will''' | |||
| style="border-color:#7dc2d2; border-width: 0 0 2px 0; width:8%;" | '''Mobility''' | |||
| style="border-color:#7dc2d2; border-width: 0 0 2px 0; width:8%;" | '''Dodge''' | |||
| style="border-color:#7dc2d2; border-width: 0 0 2px 0; width:8%;" | '''Hacking''' {{ #ifeq: {{{ type | soldier }}} | psi | {{!}} style="border-color:#7dc2d2;" {{!}}'''PsiOffense''' |}} | |||
|- | |- | ||
|{{ #switch: {{{ type | soldier }}} | | style="border:none; color: #7dc2d2; background-color: #17181a; font-weight:bold;" | {{ #switch: {{{ type | soldier }}} | ||
| soldier = {{ Rank (LW2) | 0 | b_name = 1 }} | | soldier = {{ Rank (LW2) | 0 | b_name = 1 }} | ||
| psi = {{ PsiRank (LW2) | 0 | b_name = 1 }} | | psi = {{ PsiRank (LW2) | 0 | b_name = 1 }} | ||
| Line 20: | Line 21: | ||
| {{{ i_hacking0 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense0 | 0 }}} |}} | | {{{ i_hacking0 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense0 | 0 }}} |}} | ||
|- | |- | ||
|{{ #switch: {{{ type | soldier }}} | | style="border:none; color: #7dc2d2; background-color: #17181a; font-weight:bold;" | {{ #switch: {{{ type | soldier }}} | ||
| soldier = {{ Rank (LW2) | 1 | b_name = 1 }} | | soldier = {{ Rank (LW2) | 1 | b_name = 1 }} | ||
| psi = {{ PsiRank (LW2) | 1 | b_name = 1 }} | | psi = {{ PsiRank (LW2) | 1 | b_name = 1 }} | ||
| Line 32: | Line 33: | ||
| {{{ i_hacking1 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense1 | 0 }}} |}} | | {{{ i_hacking1 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense1 | 0 }}} |}} | ||
|- | |- | ||
|{{ #switch: {{{ type | soldier }}} | | style="border:none; color: #7dc2d2; background-color: #17181a; font-weight:bold;" | {{ #switch: {{{ type | soldier }}} | ||
| soldier = {{ Rank (LW2) | 2 | b_name = 1 }} | | soldier = {{ Rank (LW2) | 2 | b_name = 1 }} | ||
| psi = {{ PsiRank (LW2) | 2 | b_name = 1 }} | | psi = {{ PsiRank (LW2) | 2 | b_name = 1 }} | ||
| Line 44: | Line 45: | ||
| {{{ i_hacking2 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense2 | 0 }}} |}} | | {{{ i_hacking2 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense2 | 0 }}} |}} | ||
|- | |- | ||
|{{ #switch: {{{ type | soldier }}} | | style="border:none; color: #7dc2d2; background-color: #17181a; font-weight:bold;" | {{ #switch: {{{ type | soldier }}} | ||
| soldier = {{ Rank (LW2) | 3 | b_name = 1 }} | | soldier = {{ Rank (LW2) | 3 | b_name = 1 }} | ||
| psi = {{ PsiRank (LW2) | 3 | b_name = 1 }} | | psi = {{ PsiRank (LW2) | 3 | b_name = 1 }} | ||
| Line 56: | Line 57: | ||
| {{{ i_hacking3 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense3 | 0 }}} |}} | | {{{ i_hacking3 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense3 | 0 }}} |}} | ||
|- | |- | ||
|{{ #switch: {{{ type | soldier }}} | | style="border:none; color: #7dc2d2; background-color: #17181a; font-weight:bold;" | {{ #switch: {{{ type | soldier }}} | ||
| soldier = {{ Rank (LW2) | 4 | b_name = 1 }} | | soldier = {{ Rank (LW2) | 4 | b_name = 1 }} | ||
| psi = {{ PsiRank (LW2) | 4 | b_name = 1 }} | | psi = {{ PsiRank (LW2) | 4 | b_name = 1 }} | ||
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| {{{ i_hacking4 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense4 | 0 }}} |}} | | {{{ i_hacking4 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense4 | 0 }}} |}} | ||
|- | |- | ||
|{{ #switch: {{{ type | soldier }}} | | style="border:none; color: #7dc2d2; background-color: #17181a; font-weight:bold;" | {{ #switch: {{{ type | soldier }}} | ||
| soldier = {{ Rank (LW2) | 5 | b_name = 1 }} | | soldier = {{ Rank (LW2) | 5 | b_name = 1 }} | ||
| psi = {{ PsiRank (LW2) | 5 | b_name = 1 }} | | psi = {{ PsiRank (LW2) | 5 | b_name = 1 }} | ||
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| {{{ i_hacking5 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense5 | 0 }}} |}} | | {{{ i_hacking5 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense5 | 0 }}} |}} | ||
|- | |- | ||
|{{ #switch: {{{ type | soldier }}} | | style="border:none; color: #7dc2d2; background-color: #17181a; font-weight:bold;" | {{ #switch: {{{ type | soldier }}} | ||
| soldier = {{ Rank (LW2) | 6 | b_name = 1 }} | | soldier = {{ Rank (LW2) | 6 | b_name = 1 }} | ||
| psi = {{ PsiRank (LW2) | 6 | b_name = 1 }} | | psi = {{ PsiRank (LW2) | 6 | b_name = 1 }} | ||
| Line 92: | Line 93: | ||
| {{{ i_hacking6 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense6 | 0 }}} |}} | | {{{ i_hacking6 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense6 | 0 }}} |}} | ||
|- | |- | ||
|{{ #switch: {{{ type | soldier }}} | | style="border:none; color: #7dc2d2; background-color: #17181a; font-weight:bold;" | {{ #switch: {{{ type | soldier }}} | ||
| soldier = {{ Rank (LW2) | 7 | b_name = 1 }} | | soldier = {{ Rank (LW2) | 7 | b_name = 1 }} | ||
| psi = {{ PsiRank (LW2) | 7 | b_name = 1 }} | | psi = {{ PsiRank (LW2) | 7 | b_name = 1 }} | ||
| Line 104: | Line 105: | ||
| {{{ i_hacking7 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense7 | 0 }}} |}} | | {{{ i_hacking7 | 0 }}}{{ #ifeq: {{{ type | soldier }}} | psi | {{{!!}}} {{{ i_psiOffense7 | 0 }}} |}} | ||
|- | |- | ||
|Total | | style="border:none; color: #7dc2d2; background-color: #17181a; font-weight:bold;" | Total | ||
| {{ #expr: {{{ i_health0 | 0 }}} + {{{ i_health1 | 0 }}} + {{{ i_health2 | 0 }}} + {{{ i_health3 | 0 }}} + {{{ i_health4 | 0 }}} + {{{ i_health5 | 0 }}} + {{{ i_health6 | 0 }}} + {{{ i_health7 | 0 }}} }} | | {{ #expr: {{{ i_health0 | 0 }}} + {{{ i_health1 | 0 }}} + {{{ i_health2 | 0 }}} + {{{ i_health3 | 0 }}} + {{{ i_health4 | 0 }}} + {{{ i_health5 | 0 }}} + {{{ i_health6 | 0 }}} + {{{ i_health7 | 0 }}} }} | ||
| {{ #expr: {{{ i_offense0 | 0 }}} + {{{ i_offense1 | 0 }}} + {{{ i_offense2 | 0 }}} + {{{ i_offense3 | 0 }}} + {{{ i_offense4 | 0 }}} + {{{ i_offense5 | 0 }}} + {{{ i_offense6 | 0 }}} + {{{ i_offense7 | 0 }}} }} | | {{ #expr: {{{ i_offense0 | 0 }}} + {{{ i_offense1 | 0 }}} + {{{ i_offense2 | 0 }}} + {{{ i_offense3 | 0 }}} + {{{ i_offense4 | 0 }}} + {{{ i_offense5 | 0 }}} + {{{ i_offense6 | 0 }}} + {{{ i_offense7 | 0 }}} }} | ||
Revision as of 08:27, 1 February 2017
| Rank | Health | Offense | Will | Mobility | Dodge | Hacking |
Squaddie |
0 | 0 | 0 | 0 | 0 | 0 |
Lance Corporal |
0 | 0 | 0 | 0 | 0 | 0 |
Corporal |
0 | 0 | 0 | 0 | 0 | 0 |
Sergeant |
0 | 0 | 0 | 0 | 0 | 0 |
Staff Sergeant |
0 | 0 | 0 | 0 | 0 | 0 |
Tech Sergeant |
0 | 0 | 0 | 0 | 0 | 0 |
Gunnery Sergeant |
0 | 0 | 0 | 0 | 0 | 0 |
Master Sergeant |
0 | 0 | 0 | 0 | 0 | 0 |
| Total | 0 | 0 | 0 | 0 | 0 | 0 |
==Summary==
This template is used for stat progression tables for Soldiers in Long War 2. It automatically calculates total progression based on the values its given.
Skeleton
{{Stat Progression (LW2)
| i_health0 =
| i_offense0 =
| i_will0 =
| i_mobility0 =
| i_dodge0 =
| i_hacking0 =
| i_health1 =
| i_offense1 =
| i_will1 =
| i_mobility1 =
| i_dodge1 =
| i_hacking1 =
| i_health2 =
| i_offense2 =
| i_will2 =
| i_mobility2 =
| i_dodge2 =
| i_hacking2 =
| i_health3 =
| i_offense3 =
| i_will3 =
| i_mobility3 =
| i_dodge3 =
| i_hacking3 =
| i_health4 =
| i_offense4 =
| i_will4 =
| i_mobility4 =
| i_dodge4 =
| i_hacking4 =
| i_health5 =
| i_offense5 =
| i_will5 =
| i_mobility5 =
| i_dodge5 =
| i_hacking5 =
| i_health6 =
| i_offense6 =
| i_will6 =
| i_mobility6 =
| i_dodge6 =
| i_hacking6 =
| i_health7 =
| i_offense7 =
| i_will7 =
| i_mobility7 =
| i_dodge7 =
| i_hacking7 =
}}
Parameters
i_health0-7 : Health progression at rank. Defaults to 0.
i_offense0-7 : Offense progression at rank. Defaults to 0.
i_will0-7 : Will progression at rank. Defaults to 0.
i_mobility0-7 : Mobility progression at rank. Defaults to 0.
i_dodge0-7 : Dodge progression at rank. Defaults to 0.
i_hacking0-7 : Hacking progression at rank. Defaults to 0.Documentation transcluded from Template:Stat Progression (LW2)/doc.