SPARK (LW2): Difference between revisions
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Sparks are | Sparks are 34% more expensive for infiltration. | ||
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Revision as of 17:25, 31 January 2017
Sparks are 34% more expensive for infiltration.
Stat Progression
| Rank | Health | Offense | Mobility | Dodge | Hacking |
|---|---|---|---|---|---|
| Squaddie | 0 | 2 | 0 | 0 | 5 |
| Lance Corporal | 0 | 2 | 0 | 0 | 0 |
| Corporal | 0 | 2 | 0 | 0 | 0 |
| Sergeant | 0 | 2 | 0 | 0 | 0 |
| Staff Sergeant | 0 | 2 | 0 | 0 | 0 |
| Tech Sergeant | 0 | 2 | 0 | 0 | 0 |
| Gunnery Sergeant | 0 | 2 | 0 | 0 | 0 |
| Master Sergeant | 0 | 2 | 0 | 0 | 0 |
| Total | 0 | 16 | 0 | 0 | 5 |
This class also gains 3 points of strength, though it's not clear what that does.
Though SPARK units don't gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.
See Also
| XCOM Units in Long War 2 | ||||||||||||||||||||||||||
| Starting |
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| Unlockable |
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