Psi Operative (LW2): Difference between revisions
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HubrisBliss (talk | contribs) reordered class tree per XComClassData.ini, not confirmed in-game |
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==Abilities== | ==Abilities== | ||
{{Psi Tree (LW2)| | {{Psi Tree (LW2)| | ||
|Initiate1={{Soulfire (LW2)| | |Initiate1={{Soulfire (LW2)| b_descr = 1 }} | ||
|Initiate2={{Fortress (LW2)| | |Initiate2={{Fortress (LW2)| b_descr = 1 }} | ||
|Subclass1=Telepath | |Subclass1=Telepath | ||
|Subclass2= Resonate | |Subclass2= Resonate | ||
|Acolyte1={{Insanity (LW2)| | |Acolyte1={{Insanity (LW2)| b_descr = 1 }} | ||
|Acolyte2={{Mind Merge (LW2)| | |Acolyte2={{Mind Merge (LW2)| b_descr = 1 }} | ||
|Adept1={{Soul Steal (LW2)| | |Adept1={{Soul Steal (LW2)| b_descr = 1 }} | ||
|Adept2={{Sustain (LW2)| | |Adept2={{Sustain (LW2)| b_descr = 1 }} | ||
|Disciple1={{Schism (LW2)| | |Disciple1={{Schism (LW2)| b_descr = 1 }} | ||
|Disciple2={{Solace (LW2)| | |Disciple2={{Solace (LW2)| b_descr = 1 }} | ||
|Mystic1={{Stasis (LW2)| | |Mystic1={{Stasis (LW2)| b_descr = 1 }} | ||
|Mystic2={{Soul Merge (LW2)| | |Mystic2={{Soul Merge (LW2)| b_descr = 1 }} | ||
|Warlock1={{Fuse (LW2)| | |Warlock1={{Fuse (LW2)| b_descr = 1 }} | ||
|Warlock2={{Stasis Shield (LW2)| | |Warlock2={{Stasis Shield (LW2)| b_descr = 1 }} | ||
|Magus1={{Null Lance (LW2)| | |Magus1={{Null Lance (LW2)| b_descr = 1 }} | ||
|Magus2={{Bastion (LW2)| | |Magus2={{Bastion (LW2)| b_descr = 1 }} | ||
|Master1={{Void Rift (LW2)| | |Master1={{Void Rift (LW2)| b_descr = 1 }} | ||
|Master2={{Domination (LW2)| | |Master2={{Domination (LW2)| b_descr = 1 }} | ||
}} | }} | ||
Revision as of 09:58, 31 January 2017
Psi Operative:
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Abilities
Mouse-over
for more information.
Stat Progression
| Rank | Health | Offense | Will | Psi Offense | Mobility | Dodge | Hacking |
|---|---|---|---|---|---|---|---|
| Initiate | 1 | 2 | 5 | 30 | 0 | 0 | 0 |
| Acolyte | 0 | 1 | 5 | 4 | 0 | 0 | 0 |
| Adept | 0 | 2 | 0 | 4 | 0 | 0 | 0 |
| Disciple | 0 | 1 | 0 | 4 | 0 | 0 | 0 |
| Mystic | 1 | 2 | 0 | 4 | 0 | 0 | 0 |
| Warlock | 0 | 1 | 0 | 2 | 0 | 0 | 0 |
| Magus | 0 | 2 | 0 | 4 | 0 | 0 | 0 |
| Master | 1 | 1 | 0 | 4 | 0 | 0 | 0 |
| Total | 3 | 12 | 10 | 56* | 0 | 0 | 0 |
Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100
This class gains no Strength
See Also
| XCOM Units in Long War 2 | ||||||||||||||||||||||||||
| Starting |
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| Unlockable |
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