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Template:Squadsight (LW2): Difference between revisions

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m Set default for b_name so that calls don't need to declare it
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| s_descr = You can target enemies within squadmates' sight, provided there is line of sight to the target.
| s_descr = You can target enemies within squadmates' sight, provided there is line of sight to the target.
| s_info = {{ Template:Squadsight (LW2)/Info }}
| s_info = {{ Template:Squadsight (LW2)/Info }}
| b_name = {{{ b_name | 1}}}
| b_name = {{{ b_name | 1 }}}
| b_descr = {{{ b_descr | 1}}}
| b_descr = {{{ b_descr | 1}}}
| b_info = {{{ b_info | 1}}}
| b_info = {{{ b_info | 1}}}

Revision as of 09:12, 31 January 2017

Squadsight
* Squadsight is best augmented by high ground, allowing Sharpshooters relatively clear sight lines and an addition aim bonus to offset Squadsight's aim penalty. * When using Squadsight, there is no limit on how far your targets can be but an aim penalty accumulates with distance. * Overwatch shots do not use squadsight by default, but can be upgraded to do so by a later Sharpshooter ability.
Squadsight
You can target enemies within squadmates' sight, provided there is line of sight to the target.