Jump to content

Template:Snap Shot (LW2): Difference between revisions

From UFOpaedia
No edit summary
Tvol-bot (talk | contribs)
m Set default for b_name so that calls don't need to declare it
Line 5: Line 5:
| s_descr = You may take standard shots and enter standard overwatch with your sniper rifle after moving, but you suffer severe range penalties beyond 5 tiles of squadsight range on all shots.
| s_descr = You may take standard shots and enter standard overwatch with your sniper rifle after moving, but you suffer severe range penalties beyond 5 tiles of squadsight range on all shots.
| s_info = {{ Template:Snap Shot (LW2)/Info }}
| s_info = {{ Template:Snap Shot (LW2)/Info }}
| b_name = {{{ b_name | 1}}}
| b_name = {{{ b_name | 1 }}}
| b_descr = {{{ b_descr | 1}}}
| b_descr = {{{ b_descr | 1}}}
| b_info = {{{ b_info | 1}}}
| b_info = {{{ b_info | 1}}}

Revision as of 09:12, 31 January 2017

Snap Shot
* Only works with Sniper Rifles. * After 5 tiles of squadsight, suffer an additional -10 aim per tile. * Certain special shots and Long Watch still require both actions to use. Long Watch enables squadsight overwatch fire, but the range penalties still apply. * The solder will not take an overwatch or Kill Zone shot without at least a 1% chance to hit.
Snap Shot
You may take standard shots and enter standard overwatch with your sniper rifle after moving, but you suffer severe range penalties beyond 5 tiles of squadsight range on all shots.