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Small Radar System: Difference between revisions

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<center>[[Image:XBASE_04MAP-L1.JPG|Small Radar: Level 0|250 px]] [[Image:XBASE_04MAP-L2.JPG|Small Radar: Level 1|250 px]]</center>
== General Information [[Image:Base-small_radar.gif]] ==
== General Information ==


Each Small Radar adds one unit to your bases's "Small Range Detection" meter, and helps with [[UFO Detection (UFO Defense)|UFO Detection]].<br>
Each Small Radar adds one unit to your bases's "Small Range Detection" meter, and helps with [[UFO Detection (UFO Defense)|UFO Detection]].<br>
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Whether these chances are effected by the size of the UFO is unknown. Popular opinion is that multiple radar systems do not add to these odds. (?)
Whether these chances are effected by the size of the UFO is unknown. Popular opinion is that multiple radar systems do not add to these odds. (?)
<center>[[Image:XBASE_04MAP-L1.JPG|Small Radar: Level 0|250 px]] [[Image:XBASE_04MAP-L2.JPG|Small Radar: Level 1|250 px]]</center>


== Statistics ==
== Statistics ==

Revision as of 03:39, 27 June 2006

General Information

Each Small Radar adds one unit to your bases's "Small Range Detection" meter, and helps with UFO Detection.

Every ten minutes game time, each Small Radar has a 5% chance of detecting a UFO within a 300 nautical mile radius of your base.

Whether these chances are effected by the size of the UFO is unknown. Popular opinion is that multiple radar systems do not add to these odds. (?)

Small Radar: Level 0 Small Radar: Level 1

Statistics

Construction Time: 12 days
Construction Cost: $500,000
Maintenance Cost: $10,000/month

Detection Abilities:
Short: +10
Long: 0
Hyperwave: 0

The above are one-time-bonuses per base. The base detection values are recalculated every time a new radar of any type is built.

See Also