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Large Radar System: Difference between revisions

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<center>[[Image:XBASE_05MAP-L1.JPG|Large Radar: Level 0|250 px]] [[Image:XBASE_05MAP-L2.JPG|Large Radar: Level 1|250 px]]</center>
== General Information [[Image:Base-large_radar.gif]] ==
== General Information ==


Each Long Radar adds one unit to your bases's "Long Range Detection" meter, and helps with [[UFO Detection (UFO Defense)|UFO Detection]].<br>
Each Long Radar adds one unit to your bases's "Long Range Detection" meter, and helps with [[UFO Detection (UFO Defense)|UFO Detection]].<br>
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Whether these chances are effected by the size of the UFO is unknown. Popular opinion is that multiple radar systems do not add to these odds. (?)
Whether these chances are effected by the size of the UFO is unknown. Popular opinion is that multiple radar systems do not add to these odds. (?)
<center>[[Image:XBASE_05MAP-L1.JPG|Large Radar: Level 0|250 px]] [[Image:XBASE_05MAP-L2.JPG|Large Radar: Level 1|250 px]]</center>


== Statistics ==
== Statistics ==

Revision as of 03:39, 27 June 2006

General Information

Each Long Radar adds one unit to your bases's "Long Range Detection" meter, and helps with UFO Detection.

Every ten minutes game time, each Large Radar has a 5% chance of detecting a UFO within a 450 nautical mile radius of your base.

Whether these chances are effected by the size of the UFO is unknown. Popular opinion is that multiple radar systems do not add to these odds. (?)

Large Radar: Level 0 Large Radar: Level 1

Statistics

Construction Time: 25 days
Construction Cost: $800,000
Maintenance Cost: $15,000/month

Detection Abilities:
Short: +20
Long: +20
Hyperwave: 0

The above apply a one-time-bonus to the base's detection abilities.

See Also