Psi Operative (LW2): Difference between revisions
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HubrisBliss (talk | contribs) reformatted ranks in ==Stat Progression==, was using normal soldier ranks |
HubrisBliss (talk | contribs) reordered class tree per XComClassData.ini, not confirmed in-game |
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{{Psi Tree (LW2)| | {{Psi Tree (LW2)| | ||
|Initiate1={{Soulfire (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | |Initiate1={{Soulfire (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Initiate2={{ | |Initiate2={{Fortress (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Subclass1=Telepath | |Subclass1=Telepath | ||
|Subclass2= Resonate | |Subclass2= Resonate | ||
| Line 12: | Line 12: | ||
|Acolyte2={{Mind Merge (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | |Acolyte2={{Mind Merge (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Adept1={{Soul Steal (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | |Adept1={{Soul Steal (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Adept2={{ | |Adept2={{Sustain (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Disciple1={{ | |Disciple1={{Schism (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Disciple2={{ | |Disciple2={{Solace (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Mystic1={{ | |Mystic1={{Stasis (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Mystic2={{ | |Mystic2={{Soul Merge (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Warlock1={{ | |Warlock1={{Fuse (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Warlock2={{ | |Warlock2={{Stasis Shield (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Magus1={{ | |Magus1={{Null Lance (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Magus2={{ | |Magus2={{Bastion (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Master1={{ | |Master1={{Void Rift (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Master2={{ | |Master2={{Domination (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
}} | }} | ||
Revision as of 13:21, 30 January 2017
Psi Operative:
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Abilities
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for more information.
| Ability | Rank | Ability |
Initiate |
||
| Telepath | Resonate | |
|---|---|---|
Acolyte |
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Adept |
Sustain | |
Disciple |
||
Mystic |
||
Warlock |
||
Magus |
||
Master |
Stat Progression
| Rank | Health | Offense | Will | Psi Offense | Mobility | Dodge | Hacking |
|---|---|---|---|---|---|---|---|
| Initiate | 1 | 2 | 5 | 30 | 0 | 0 | 0 |
| Acolyte | 0 | 1 | 5 | 4 | 0 | 0 | 0 |
| Adept | 0 | 2 | 0 | 4 | 0 | 0 | 0 |
| Disciple | 0 | 1 | 0 | 4 | 0 | 0 | 0 |
| Mystic | 1 | 2 | 0 | 4 | 0 | 0 | 0 |
| Warlock | 0 | 1 | 0 | 2 | 0 | 0 | 0 |
| Magus | 0 | 2 | 0 | 4 | 0 | 0 | 0 |
| Master | 1 | 1 | 0 | 4 | 0 | 0 | 0 |
| Total | 3 | 12 | 10 | 56* | 0 | 0 | 0 |
Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100
This class gains no Strength
See Also
| XCOM Units in Long War 2 | ||||||||||||||||||||||||||
| Starting |
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| Unlockable |
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