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Psi Operative (LW2): Difference between revisions

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updated perk tree, needs update once templates for individual psi perks are made
added "Abilities" header
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Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp


==Abilities==
{{Psi Tree (LW2)|
{{Psi Tree (LW2)|
|Initiate1=Soulfire
|Initiate1=Soulfire

Revision as of 05:10, 28 January 2017

Psi Operative:

Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp

Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Ability Rank Ability
Soulfire Initiate
Initiate
Stasis
Telepath Resonate
Insanity Acolyte
Acolyte
Mind Merge
Soul Steal Adept
Adept
Stasis Shield
Solace Disciple
Disciple
Sustain
Schism Mystic
Mystic
Fortress
Soul Merge Warlock
Warlock
Bastion
Fuse Magus
Magus
Domination
Null Lance Master
Master
Void Rift

Stat Progression

Rank Health Offense Will Psi Offense Mobility Dodge Hacking
Squaddie 1 2 5 30 0 0 0
Lance Corporal 0 1 5 4 0 0 0
Corporal 0 2 0 4 0 0 0
Sergeant 0 1 0 4 0 0 0
Staff Sergeant 1 2 0 4 0 0 0
Tech Sergeant 0 1 0 2 0 0 0
Gunnery Sergeant 0 2 0 4 0 0 0
Master Sergeant 1 1 0 4 0 0 0
Total 3 12 10 56* 0 0 0

Each rank after Squadie can have up to a bonus of 9 extra Psi Offense, except Tech Sergenat which has a cap of 5. The total ammount represents the minimum gain from levelin, while the hard cap is +100

This class gains no Strength

See Also

XCOM Units in Long War 2
Starting

Soldiers

Assault

Grenadier

Gunner

Ranger

Sharpshooter

Shinobi

Specialist

Technical
Unlockable

Psi Operative

SPARK

Officers