Psi Operative (LW2): Difference between revisions
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Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp | Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp | ||
{ | {{Psi Tree (LW2)| | ||
|Initiate1=Soulfire | |||
| | |Initiate2=Stasis | ||
|Subclass1= Telepath | |||
|Subclass2= Resonate | |||
| | |Acolyte1=Insanity | ||
| | |Acolyte2=Mind Merge | ||
| | |Adept1=Soul Steal | ||
| | |Adept2=Stasis Shield | ||
| | |Disciple1=Solace | ||
| | |Disciple2=Sustain | ||
| | |Mystic1=Schism | ||
|Mystic2=Fortress | |||
| | |Warlock1=Soul Merge | ||
| | |Warlock2=Bastion | ||
|Magus1=Fuse | |||
| | |Magus2=Domination | ||
| | |Master1=Null Lance | ||
|Master2=Void Rift | |||
| | }} | ||
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== Stat Progression == | == Stat Progression == | ||
Revision as of 05:08, 28 January 2017
Psi Operative:
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Mouse-over
for more information.
Stat Progression
| Rank | Health | Offense | Will | Psi Offense | Mobility | Dodge | Hacking |
|---|---|---|---|---|---|---|---|
| Squaddie | 1 | 2 | 5 | 30 | 0 | 0 | 0 |
| Lance Corporal | 0 | 1 | 5 | 4 | 0 | 0 | 0 |
| Corporal | 0 | 2 | 0 | 4 | 0 | 0 | 0 |
| Sergeant | 0 | 1 | 0 | 4 | 0 | 0 | 0 |
| Staff Sergeant | 1 | 2 | 0 | 4 | 0 | 0 | 0 |
| Tech Sergeant | 0 | 1 | 0 | 2 | 0 | 0 | 0 |
| Gunnery Sergeant | 0 | 2 | 0 | 4 | 0 | 0 | 0 |
| Master Sergeant | 1 | 1 | 0 | 4 | 0 | 0 | 0 |
| Total | 3 | 12 | 10 | 56* | 0 | 0 | 0 |
Each rank after Squadie can have up to a bonus of 9 extra Psi Offense, except Tech Sergenat which has a cap of 5. The total ammount represents the minimum gain from levelin, while the hard cap is +100
This class gains no Strength
See Also
| XCOM Units in Long War 2 | ||||||||||||||||||||||||||
| Starting |
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| Unlockable |
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