SPARK (LW2): Difference between revisions
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HubrisBliss (talk | contribs) added "See Also" header and unit navbar |
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Though SPARK units don't gain health from leveling, they do start with a high health pool of 12 | Though SPARK units don't gain health from leveling, they do start with a high health pool of 12 | ||
==See Also== | |||
{{XCOM_Units_Navbar_(LW2)}} | |||
[[Category: Long War 2]] | [[Category: Long War 2]] | ||
[[Category: Soldiers (Long War 2)]] | [[Category: Soldiers (Long War 2)]] | ||
[[Category: Classes (Long War 2)]] | [[Category: Classes (Long War 2)]] | ||
Revision as of 02:02, 28 January 2017
Sparks are 100% more expensive for infiltration.
Stat Progression
| Rank | Health | Offense | Mobility | Dodge | Hacking |
|---|---|---|---|---|---|
| Squaddie | 0 | 2 | 0 | 0 | 5 |
| Lance Corporal | 0 | 2 | 0 | 0 | 0 |
| Corporal | 0 | 2 | 0 | 0 | 0 |
| Sergeant | 0 | 2 | 0 | 0 | 0 |
| Staff Sergeant | 0 | 2 | 0 | 0 | 0 |
| Tech Sergeant | 0 | 2 | 0 | 0 | 0 |
| Gunnery Sergeant | 0 | 2 | 0 | 0 | 0 |
| Master Sergeant | 0 | 2 | 0 | 0 | 0 |
| Total | 0 | 16 | 0 | 0 | 5 |
This class also gains 3 points of strength, though it's not clear what that does.
Though SPARK units don't gain health from leveling, they do start with a high health pool of 12
See Also
| XCOM Units in Long War 2 | ||||||||||||||||||||||||||
| Starting |
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| Unlockable |
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