Gunner (LW2): Difference between revisions
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== Abilities == | == Abilities == | ||
<!-- The periods '''.''' below are placeholders, text coming soon --> | <!-- The periods '''.''' below are placeholders, text coming soon --> | ||
{{Class Tree (LW2)| | <!--{{Class Tree (LW2)| | ||
|Squaddie1={{Knife Fighter (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |Squaddie1={{Knife Fighter (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|Squaddie2={{Suppression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |Squaddie2={{Suppression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
| Line 64: | Line 64: | ||
|MSgtE2=''.'' | |MSgtE2=''.'' | ||
|MSgtE3=''.'' | |MSgtE3=''.'' | ||
}} | }}--> | ||
{| class="wikitable" style="vertical-align:top; text-align:center" width="100%" | |||
|- | |||
! width="10%" vertical-align="center" | Rank | |||
! colspan="3" vertical-align="center" | Ability | |||
|- | |||
! vertical-align="center" | [[File:RANK SQUADDIE (LW2).png|35px]]<br/>Squaddie | |||
| {{Knife Fighter (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Suppression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Area Suppression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|- vertical-align="center" | |||
! style="border-left:none; border-right:none;" | | |||
! style="border-left:none; border-right:none;" | '''SAW Gunner''' | |||
! style="border-left:none; border-right:none;" | | |||
! style="border-left:none; border-right:none;" | '''Machinegunner''' | |||
|- | |||
! vertical-align="center" | [[File:RANK LANCE CORPORAL (LW2).png|35px]]<br/>Lance Corporal | |||
| {{Center Mass (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Combatives (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Grazing Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|- | |||
! vertical-align="center" | [[File:RANK CORPORAL (LW2).png|35px]]<br/>Corporal | |||
| {{Hail of Bullets (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Lockdown (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|- | |||
! vertical-align="center" | [[File:RANK SERGEANT (LW2).png|35px]]<br/>Sergeant | |||
| {{Flush (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Iron Curtain (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Demolition (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|- | |||
! vertical-align="center" | [[File:RANK STAFF SGT (LW2).png|35px]]<br/>Staff Sergeant | |||
| {{Chain Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Mayhem (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|- | |||
! vertical-align="center" | [[File:RANK TECH SGT (LW2).png|35px]]<br/>Tech Sergeant | |||
| {{Cyclic Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Danger Zone (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|- | |||
! vertical-align="center" | [[File:RANK GUNNERY SGT (LW2).png|35px]]<br/>Gunnery Sergeant | |||
| {{Saturation Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Rapid Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Traverse Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|- | |||
! vertical-align="center" | [[File:RANK MASTER SGT (LW2).png|35px]]<br/>Master Sergeant | |||
| {{Rupture (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Combat Fitness (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Kill Zone (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|} | |||
== Stat Progression == | == Stat Progression == | ||
Revision as of 18:54, 27 January 2017
Gunners are the key to achieving fire superiority in a gunfight, burying enemy positions under both suppressive and effective fire from their Cannons.
Gunner: Primary: Cannon; Secondary: Combat Knife
Gunners are akin to vanilla Grenadiers that have specialized in Cannon use. They have a number of perks related to the cannon and suppression (with Suppression and Area Suppression as baseline class abilities).
"Saw Gunner" specialized Gunners (Left branch) invest in the raw direct damage potential of the cannon, essentially becoming a mobile heavy rifleman that can exploit a single target with multiple or unavoidable attacks, but have less raw battle control potential when using their weapons to suppress the enemy.
"Machine Gunner" specialized Gunners (Right branch) behave as mid-line fire support soldiers with enhanced and highly effective suppressive fire, capable of pinning an enemy squad down and victimizing any enemies dumb or desperate enough to try and break cover, but do not share in the raw single target damage potential of their SAW counterparts.
Cannons have an aim penalty at very short range, so Gunners carry a combat knife for close in defense. Gunners also enjoy many options in the Center branch for improving their survivability and utility in combat, allowing them to share the frontline with Assaults and Rangers without breaking a sweat.
Abilities
Stat Progression
| Rank | Health | Offense | Will | Mobility | Dodge | Hacking |
|---|---|---|---|---|---|---|
| Squaddie | 0 | 3 | 4 | 0 | 0 | 0 |
| Lance Corporal | 1 | 2 | 4 | 0 | 0 | 0 |
| Corporal | 0 | 3 | 0 | 0 | 0 | 0 |
| Sergeant | 0 | 2 | 0 | 0 | 0 | 0 |
| Staff Sergeant | 1 | 3 | 0 | 0 | 0 | 0 |
| Tech Sergeant | 0 | 2 | 0 | 0 | 0 | 0 |
| Gunnery Sergeant | 0 | 3 | 0 | 0 | 0 | 0 |
| Master Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
| Total | 3 | 20 | 8 | 0 | 0 | 0 |
This class also gains 3 points of strength, though it's not clear what that does.